Re: Hello

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 6 Jul 2017 14:16:08 +0200

I think LB needs his sperm tested.

On Thursday, 6 July 2017, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:

I think it's because you have a better understanding of the game now than
when you did then.

HS was a boffin with the math, now errybody can be a boffin with the math
add combo vids on your doorstep and strat guides fo days, and you can see
what I mean.

Then there's the alien play element.  I took rounds off HS when I played
him last at that CNA thing, because I was doing shit that he simply wasn't
expecting me to do.  Salie has that problem too.  He thinks no-one in their
right mind would try something "that stupid", then I do, and to his
surprise it occasionally works... well, more than occasionally.

...basically what Paas said, yeah.

On Thu, Jul 6, 2017 at 2:05 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

I think, it's because your, sentence, structure, makes no, sense, just
like your, gameplay!


On Thu, Jul 6, 2017 at 2:04 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

do you guys think HS has lost his edge?


I ask this because the other night I took a game from him. that hasn't
happened since 2010 when SA hosted the world cup.


I remember he was playing hei and I was using nina at the time. was a good
day. never took a match since.


im not sure, what is happening


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Wynand-Ben <paashaasggx@xxxxxxxxxxx>
*Sent:* 06 July 2017 11:58 AM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello


They will be runner up prizes at local FG tournaments

Add some extra salt to the situation

------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of lindsey kiviets <lindseyak@xxxxxxxxxxx>
*Sent:* Thursday, July 6, 2017 01:56 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello


you wear that shirt, il sign it for u


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Wynand-Ben <paashaasggx@xxxxxxxxxxx>
*Sent:* 06 July 2017 11:55 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello


"pls test my sperm"

- lb, 2017

Needs to be printed on a TShirt or something

------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of lindsey kiviets <lindseyak@xxxxxxxxxxx>
*Sent:* Thursday, July 6, 2017 01:52 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello


khan pls test my sperm


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Stephen Scheidel <gieroadsteve@xxxxxxxxx>
*Sent:* 06 July 2017 11:43 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello

Start the FF online forensic dev.

On Thursday, 6 July 2017, euraima tobias <euraima@xxxxxxxxx> wrote:

Lvl260? That's pretty decent. I had grind up all the way from ilvl 110.
New content is pretty decent worth it if you finished hw but playing
through the story from base will take a few lifetimes.

On Thu, 06 Jul 2017 at 12:51 PM Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

So I just got an email from skweenix saying that if I re-join FF14, I get
some free level 260 items. Uh, I’m pretty sure that most of my previous
gear was around lv60-70. Bit of power creep going on there?



*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
*On Behalf Of *Stephen Scheidel
*Sent:* 06 July 2017 12:45 PM


*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello



I watched that latest alien movie over the weekend.

For some reason I enjoyed it ... that said I'm not really a sci-fi or
horror veteran.



I don't know enough about movies to properly  explain why I do but it just
seemed to have good pacing and none of the actors got annoying or said
anything too stupid.



As for wonderwoman .... that last bad guy was even worse than the end of
final fantasy 9.

I would almost rather watch WW as a series of cooch and teet highlight
gifs.

On Thursday, 6 July 2017, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

This is why we can expect more kak Alien movies from Ridley Scott:
https://www.theguardian.com/film/2017/jul/06/post-horror-films-scary-
movies-ghost-story-it-comes-at-night
<https://urldefense.proofpoint.com/v2/url?u=https-3A__www.theguardian.com_film_2017_jul_06_post-2Dhorror-2Dfilms-2Dscary-2Dmovies-2Dghost-2Dstory-2Dit-2Dcomes-2Dat-2Dnight&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=yks4jkR6-urPcWBTsadEJRKKNoRfEocGyLCaePdQshw&s=Hxp84iZzBlB7RFYLilvOWcr9_olMnwftrpiMyHm05Q4&e=>



Too many people nowadays want generic, derivative, ultraviolent,
copy-and-paste garbage. They aren't even prepared to keep an open mind
about movies like 'It Comes at Night' and judge it on its own merits. This
fucking generation... it's almost as though people don't realise that
horror in film can be presented in a number of different forms, not all of
them conventional.



On Thu, Jul 6, 2017 at 11:56 AM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

Awesome! Thanks for the heads-up. I've come across a few of those so I
figured it might be possible to return to them. I'll keep an eye out for
Father Servo *lol*



On Thu, Jul 6, 2017 at 11:53 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

You can I think.



Hes an optional dude milling around on a building somewhere.  Not very
important but I found him entertaining.



Also just so you know.

Your sidequest progress is not reset during playthroughs.

So stuff you complete or dont complete carry over to the next part.
Certain ones are more difficult or impossible to complete on your first run.



Also after you get to a certain point you open up chapter select type
thing where you can go back and do things you missed.



Just an fyi


------------------------------

*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:44 AM


*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello



I don't believe so. Do you encounter him early on?







On Thu, Jul 6, 2017 at 11:41 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

The robots in general are very interesting/intriguing



There are some really cool side quests.

Have you met Father Servo?


------------------------------

*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:35 AM


*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello



Alternating between that and Hollow Knight *lol*



I was mainly focussing on completing side quests. I dig those robots in
the village *lol* I'm at the part where you need to fight those giant
flying snake things (after defeating the giant robo). Still need to proceed
past that point. I love the game though :) It's so addictive!



On Thu, Jul 6, 2017 at 11:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

How doing with Nier?


------------------------------

*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:24 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello



I've got it. Just haven't had the opportunity to play it yet (thank you,
backlog). Also strikes me as something that will require commitment. Trying
to get through Hollow Knight at the moment (amazing game btw). Man, I
haven't even finished Doom yet :( I don't think I'll ever clear my backlog.



On Thu, Jul 6, 2017 at 11:18 AM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

You should also check out wasteland 2. Basically divinity with a fallout
style.



On 6 Jul 2017 11:16, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:

It is very time-consuming because of all the different things you can do
and learn (shit like learning how to talk to animals which unlocks special
quests) and there's usually more than one approach to completing quests.
The gameplay is awesome though. I've always been a fan of
real-time/turn-based hybrid gameplay. You can strategise at your leisure
and do some really cool stuff when you're on point. Character builds are
also very open-ended. It's just a very fun game to play overall.



On Thu, Jul 6, 2017 at 11:08 AM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

I forgot i have divinity. Started it up then realized its gonna take a lot
of time.



On 6 Jul 2017 11:05, "euraima tobias" <euraima@xxxxxxxxx> wrote:

Ok I'll have a go at that.



On Thu, 06 Jul 2017 at 10:23 AM Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

In order of importance:

- Rule 1

- Rule 2

- Change your intensity

- Get a recent Nvidia driver

- Get the CUDA DLLs

- Get the Visual C DLLs



On Thu, Jul 6, 2017 at 10:20 AM, euraima tobias <euraima@xxxxxxxxx> wrote:

Will Johnny be ready tonight?



In other news, I see dash on the rise? Can't get the miner to run , gives
me cuda errors. Also everyone saying minergate is unsafe? Why you make me
use it man.



On Thu, 06 Jul 2017 at 7:07 AM lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

lol free trip to s korea stu.



Johnny's combos are weird af. I don't know wtf is going on.



need to meditate on this character. Couldn't play rev2 last nyt. Its a
completely different game, so I need to practice from the beginning since
they redone millia.



I has a sad, but this could be a blessing too, coz now I don't take extra
16% dmg or no reason.


------------------------------

*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
*Sent:* 05 July 2017 05:52 PM


*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: Hello

Sure. No hitting below the belt.

Sent from my Windows Phone
________________________________
From: Nicholas Robertson-Muir<mailto:nicmuir@xxxxxxxxx>
Sent: ‎2017-‎07-‎05 19:50
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello


Nice work Stu.
Can I post a comment?

On 5 Jul 2017 19:33, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxx.
za<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
Yeah, thanks. Hoping I get the trip to S.Korea.

Sent from my Windows Phone
________________________________
From: Ilitirit Sama<mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: ‎2017-‎07-‎05 19:31
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello

Congrats Stu!

On Wed, Jul 5, 2017 at 7:26 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>> wrote:

I...
I....
ye, I got nothing.

On 5 Jul 2017 19:13, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxx.
za<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.
donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>> wrote:
Lol:
http://esportscommentator.blogspot.co.za/2017/07/the-
selection-process-continues-tekken-7.html<https://
urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.
co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-
2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&
r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=
FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=
I45WZ6dVD78QFCKeqsEAQemwxx9eC-90ruxhZhXk-30&e=><https://
urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.
co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-
2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&
r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=Xcut_
lbak6-rkmk1KRlrj54EZQUS-0Eucd4slEGeFAM&s=w_80R2UzeFQtyDb7tPPYVoB5ZJUtml8t
i-MG_t2__O0&e=
<http://esportscommentator.blogspot.co.za/2017/07/the-selection-process-continues-tekken-7.html%3Chttps:/urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=I45WZ6dVD78QFCKeqsEAQemwxx9eC-90ruxhZhXk-30&e=%3E%3Chttps://urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=Xcut_lbak6-rkmk1KRlrj54EZQUS-0Eucd4slEGeFAM&s=w_80R2UzeFQtyDb7tPPYVoB5ZJUtml8ti-MG_t2__O0&e=>


From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@
freelists.org><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@
freelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>] On
Behalf Of Manase Zote
Sent: 05 July 2017 6:08 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello

These are fixes rather than nerfs/buffs

On 5 Jul 2017 18:06, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxx.
za<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.
donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>> wrote:
Thanks Manase.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@
freelists.org><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@
freelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>] On
Behalf Of Manase Zote
Sent: 05 July 2017 6:04 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello


A balance changelist for the console/PC version of Tekken 7 has finally
emerged and this time for Version 1.03 which was pushed out recently<
https://urldefense.proofpoint.com/v2/url?u=http-
3A__www.avoidingthepuddle.com_news_2017_7_5_ps4xb1pc-
2Dtekken-2D7-2D103-2Dupdate-2Drolling-2Dout-2Dendless-
2Drevenge-2Dmat.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-
bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_
Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=Or6n-
m8AWPWHwIzgxjw_j_8V_4palh9PHbhcYEjSzzo&e=>. The PDF file of all the
balance changes were posted on the Japanese Tekken 7 website but I went
ahead and translated the list here so people can know what got changed in
the latest update. These balance changelogs include Nina, Lee, Miguel,
Bears, Eddy, Eliza and Akuma changes. Bandai Namco if you're reading, can
you save me the effort next time and translate the changelogs of your
balance notes yourself? thx.

Tekken 7 Version 1.03 PDF ≫ http://www.tk7.tekken-
official.jp/pdf/update_1_03.pdf<https://urldefense.
proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.
jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-
bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_
Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=
0isUBMmEQoo2Z3koFPh9KjyV7xmp4O-HTHQgP9l4bsA&e=><https://
urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-
2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-
bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_
Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=
xfxByzKZRE6m53jd0wcqNwi_wontEBtsKH-FKkPvRtI&e=
<http://www.tk7.tekken-official.jp/pdf/update_1_03.pdf%3Chttps:/urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=0isUBMmEQoo2Z3koFPh9KjyV7xmp4O-HTHQgP9l4bsA&e=%3E%3Chttps://urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=xfxByzKZRE6m53jd0wcqNwi_wontEBtsKH-FKkPvRtI&e=>




▌Tekken 7 Version 1.03 Balance Changes
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄

[Nina]
•  Ivory Cutter (1+4) damage on counter hit has been adjusted.
•  Siren's Kiss (f+3) damage on counter hit has been adjusted.

Note: It was previously found that Nina's Ivory Cutter on counter hit did
less damage than on normal hit so that's probably what these changes are
addressing.

[Lee]
•  After activating the Rage Drive (d/f+3+4~f) and going into Mist Step,
you can now cancel the Mist Step by pushing back or side stepping.
•  Silver Cyclone Unblockable (d+3+4) damage has been reduced by 20.
•  Stinging Rush to Mist Step (b+3,3~f) can now be cancelled into either
back or side step.
•  Mist Illusion (b+1+2 parry) recovery frames have been added by 10.
(Made worse.)

[Miguel]
•  Trinidad Slash (u/f+3,2,2) hitbox on the 1st hit of this string has
been made bigger.

[Kuma & Panda]
•  Jab Elbow Stomp (2,1,3) bug where the 2nd hit of this string's hit box
would shrink after inputting the 3rd hit has been fixed.
•  Killing Uppercut Grizzly Scratch (Hunting d/f+1,1) input window for the
2nd hit of this string has been reduced by 5 frames.
•  Hunting to Standing (Hunting ~ Up) parrying low attacks while trying to
stand up from hunting has been removed.
•  Rabid Bear (fff+1+2) recovery frames have been reduced by 2. Tracking
on the move has been reduced. Opponent recovers 3 frames faster after
blocking this move.

[Eddy Gordo]
•  Rage Art (Rage b+3+4) no longer wall or balcony breaks. Eddy now
recovers 9 frames slower after hitting with the Rage Art.
•  Reversao (f+3+4) reduced 'movement momentum' for your opponent after
being hit by the 1st hit of this string. Pushback has been shortened.
•  Mao Esquerda (d/f+1) reduced 'movement momentum' for your opponent on
hit. Pushback has been shortened.
•  Meia-Lua de Compasso (d/b+3+4, 4, 3) reduced 'movement momentum' for
your opponent after being hit by the 1st hit of this string. Pushback has
been shortened. The hitbox on the 2nd hit of this string has been made
bigger.
•  Helicopter (Handstand 4) reduced 'movement momentum' for your opponent
after being hit by the 1st hit of this string.

Note: I'm not a Eddy player so I'm not too familiar with how exactly some
of these moves got changed after hit. It's been suggested that these moves
will now maybe hit more consistantly after scoring the hit with the 1st hit
of these strings<https://urldefense.proofpoint.com/v2/url?u=https-
3A__twitter.com_YomaNZFG_status_882594488463400962&d=
DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&
r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_
wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=dSf1eLHfspVNcX_
QIIdhGFQEwxfsM-djDuIJP4shRJU&e=>.

[Eliza]
•  Mid-Air Divekick (Jump qcb+3) properties on hit with an airborne
opponent has been changed.
•  Fireball to Moon Glide (qcf+1 or qcf+2 ~ SRK 3+4) bug where her Bloody
Gauge (meter) would deplete after inputting this move in a specific timing
has been fixed.
•  ff+4,2, qcf+1+2 bug where she can use the EX version of the move
without meter has been fixed.
•  ff+4,2 into qcf,qcf+1+2 bug where she can use the Super version of the
move without meter has been fixed.
•  2,2 reduced 'movement momentum' for your opponent after blocking the
1st hit of this string. Pushback on the 1st hit has also been shortened.
The hitbox on the 2nd hit of this string has been made bigger.
•  Down Jab into while standing (d+1~F) you recover 3 frames faster after
performing a down jab and then going into standing s


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