Re: Hello

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 6 Jul 2017 12:31:57 +0200

This is why we can expect more kak Alien movies from Ridley Scott:
https://www.theguardian.com/film/2017/jul/06/post-horror-films-scary-movies-ghost-story-it-comes-at-night

Too many people nowadays want generic, derivative, ultraviolent,
copy-and-paste garbage. They aren't even prepared to keep an open mind
about movies like 'It Comes at Night' and judge it on its own merits. This
fucking generation... it's almost as though people don't realise that
horror in film can be presented in a number of different forms, not all of
them conventional.

On Thu, Jul 6, 2017 at 11:56 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

Awesome! Thanks for the heads-up. I've come across a few of those so I
figured it might be possible to return to them. I'll keep an eye out for
Father Servo *lol*

On Thu, Jul 6, 2017 at 11:53 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

You can I think.


Hes an optional dude milling around on a building somewhere.  Not very
important but I found him entertaining.


Also just so you know.

Your sidequest progress is not reset during playthroughs.

So stuff you complete or dont complete carry over to the next part.
Certain ones are more difficult or impossible to complete on your first run.

Also after you get to a certain point you open up chapter select type
thing where you can go back and do things you missed.


Just an fyi

------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:44 AM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello

I don't believe so. Do you encounter him early on?



On Thu, Jul 6, 2017 at 11:41 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

The robots in general are very interesting/intriguing


There are some really cool side quests.

Have you met Father Servo?

------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:35 AM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello

Alternating between that and Hollow Knight *lol*

I was mainly focussing on completing side quests. I dig those robots in
the village *lol* I'm at the part where you need to fight those giant
flying snake things (after defeating the giant robo). Still need to proceed
past that point. I love the game though :) It's so addictive!

On Thu, Jul 6, 2017 at 11:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

How doing with Nier?


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:24 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello

I've got it. Just haven't had the opportunity to play it yet (thank
you, backlog). Also strikes me as something that will require commitment.
Trying to get through Hollow Knight at the moment (amazing game btw). Man,
I haven't even finished Doom yet :( I don't think I'll ever clear my
backlog.

On Thu, Jul 6, 2017 at 11:18 AM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

You should also check out wasteland 2. Basically divinity with a
fallout style.

On 6 Jul 2017 11:16, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:

It is very time-consuming because of all the different things you can
do and learn (shit like learning how to talk to animals which unlocks
special quests) and there's usually more than one approach to completing
quests. The gameplay is awesome though. I've always been a fan of
real-time/turn-based hybrid gameplay. You can strategise at your leisure
and do some really cool stuff when you're on point. Character builds are
also very open-ended. It's just a very fun game to play overall.

On Thu, Jul 6, 2017 at 11:08 AM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

I forgot i have divinity. Started it up then realized its gonna take
a lot of time.

On 6 Jul 2017 11:05, "euraima tobias" <euraima@xxxxxxxxx> wrote:

Ok I'll have a go at that.

On Thu, 06 Jul 2017 at 10:23 AM Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

In order of importance:
- Rule 1
- Rule 2
- Change your intensity
- Get a recent Nvidia driver
- Get the CUDA DLLs
- Get the Visual C DLLs

On Thu, Jul 6, 2017 at 10:20 AM, euraima tobias <euraima@xxxxxxxxx
wrote:

Will Johnny be ready tonight?

In other news, I see dash on the rise? Can't get the miner to run
, gives me cuda errors. Also everyone saying minergate is unsafe? 
Why you
make me use it man.

On Thu, 06 Jul 2017 at 7:07 AM lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:

lol free trip to s korea stu.


Johnny's combos are weird af. I don't know wtf is going on.


need to meditate on this character. Couldn't play rev2 last nyt.
Its a completely different game, so I need to practice from the 
beginning
since they redone millia.


I has a sad, but this could be a blessing too, coz now I don't
take extra 16% dmg or no reason.


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx>
*Sent:* 05 July 2017 05:52 PM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: Hello
Sure. No hitting below the belt.

Sent from my Windows Phone
________________________________
From: Nicholas Robertson-Muir<mailto:nicmuir@xxxxxxxxx
<nicmuir@xxxxxxxxx>>
Sent: ‎2017-‎07-‎05 19:50
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello


Nice work Stu.
Can I post a comment?

On 5 Jul 2017 19:33, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za>> wrote:
Yeah, thanks. Hoping I get the trip to S.Korea.

Sent from my Windows Phone
________________________________
From: Ilitirit Sama<mailto:ilitirit@xxxxxxxxx
<mailto:ilitirit@xxxxxxxxx
<ilitirit@xxxxxxxxx%3Cmailto:ilitirit@xxxxxxxxx>>>
Sent: ‎2017-‎07-‎05 19:31
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello

Congrats Stu!

On Wed, Jul 5, 2017 at 7:26 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@
gmail.com<mailto:nicmuir@xxxxxxxxx>>> wrote:

I...
I....
ye, I got nothing.

On 5 Jul 2017 19:13, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:
Lol:
http://esportscommentator.blogspot.co.za/2017/07/the-selecti
on-process-continues-tekken-7.html<https://urldefense.proofp
oint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za
_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.
html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&
r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocO
c31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=I45WZ6dVD78QFCKeqsEAQemwxx
9eC-90ruxhZhXk-30&e=><https://urldefense.proofpoint.com/v2/u
rl?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-
2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ
&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrR
VUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=Xcut_lbak6-rkmk1KRlrj54EZ
QUS-0Eucd4slEGeFAM&s=w_80R2UzeFQtyDb7tPPYVoB5ZJUtml8t
i-MG_t2__O0&e=>

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt
-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3E%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>]
On Behalf Of Manase Zote
Sent: 05 July 2017 6:08 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello

These are fixes rather than nerfs/buffs

On 5 Jul 2017 18:06, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:
Thanks Manase.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt
-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3E%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>]
On Behalf Of Manase Zote
Sent: 05 July 2017 6:04 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello


A balance changelist for the console/PC version of Tekken 7 has
finally emerged and this time for Version 1.03 which was pushed out
recently<https://urldefense.proofpoint.com/v2/url?u=http-3A_
_www.avoidingthepuddle.com_news_2017_7_5_ps4xb1pc-2Dtekken-2
D7-2D103-2Dupdate-2Drolling-2Dout-2Dendless-2Drevenge-2Dmat.
html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&
r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJT
uxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=Or6n-m8AWPWHwIzgxjw_j_8V_4
palh9PHbhcYEjSzzo&e=>. The PDF file of all the balance changes
were posted on the Japanese Tekken 7 website but I went ahead and
translated the list here so people can know what got changed in the 
latest
update. These balance changelogs include Nina, Lee, Miguel, Bears, 
Eddy,
Eliza and Akuma changes. Bandai Namco if you're reading, can you 
save me
the effort next time and translate the changelogs of your balance 
notes
yourself? thx.

Tekken 7 Version 1.03 PDF ≫ http://www.tk7.tekken-official
.jp/pdf/update_1_03.pdf<https://urldefense.proofpoint.com/v2
/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-
5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3
Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal
0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=0isUBMmEQoo2Z3koFPh9Kj
yV7xmp4O-HTHQgP9l4bsA&e=><https://urldefense.proofpoint.com/
v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F
1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5G
M3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KI
bI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=xfxByzKZRE6m53jd0wcq
Nwi_wontEBtsKH-FKkPvRtI&e=>



▌Tekken 7 Version 1.03 Balance Changes
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄

[Nina]
•  Ivory Cutter (1+4) damage on counter hit has been adjusted.
•  Siren's Kiss (f+3) damage on counter hit has been adjusted.

Note: It was previously found that Nina's Ivory Cutter on
counter hit did less damage than on normal hit so that's probably 
what
these changes are addressing.

[Lee]
•  After activating the Rage Drive (d/f+3+4~f) and going into
Mist Step, you can now cancel the Mist Step by pushing back or side
stepping.
•  Silver Cyclone Unblockable (d+3+4) damage has been reduced by
20.
•  Stinging Rush to Mist Step (b+3,3~f) can now be cancelled
into either back or side step.
•  Mist Illusion (b+1+2 parry) recovery frames have been added
by 10. (Made worse.)

[Miguel]
•  Trinidad Slash (u/f+3,2,2) hitbox on the 1st hit of this
string has been made bigger.

[Kuma & Panda]
•  Jab Elbow Stomp (2,1,3) bug where the 2nd hit of this
string's hit box would shrink after inputting the 3rd hit has been 
fixed.
•  Killing Uppercut Grizzly Scratch (Hunting d/f+1,1) input
window for the 2nd hit of this string has been reduced by 5 frames.
•  Hunting to Standing (Hunting ~ Up) parrying low attacks while
trying to stand up from hunting has been removed.
•  Rabid Bear (fff+1+2) recovery frames have been reduced by 2.
Tracking on the move has been reduced. Opponent recovers 3 frames 
faster
after blocking this move.

[Eddy Gordo]
•  Rage Art (Rage b+3+4) no longer wall or balcony breaks. Eddy
now recovers 9 frames slower after hitting with the Rage Art.
•  Reversao (f+3+4) reduced 'movement momentum' for your
opponent after being hit by the 1st hit of this string. Pushback 
has been
shortened.
•  Mao Esquerda (d/f+1) reduced 'movement momentum' for your
opponent on hit. Pushback has been shortened.
•  Meia-Lua de Compasso (d/b+3+4, 4, 3) reduced 'movement
momentum' for your opponent after being hit by the 1st hit of this 
string.
Pushback has been shortened. The hitbox on the 2nd hit of this 
string has
been made bigger.
•  Helicopter (Handstand 4) reduced 'movement momentum' for your
opponent after being hit by the 1st hit of this string.

Note: I'm not a Eddy player so I'm not too familiar with how
exactly some of these moves got changed after hit. It's been 
suggested that
these moves will now maybe hit more consistantly after scoring the 
hit with
the 1st hit of these strings<https://urldefense.pro
ofpoint.com/v2/url?u=https-3A__twitter.com_YomaNZFG_status_8
82594488463400962&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvO
zvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m
=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=dSf1eLHfspVNc
X_QIIdhGFQEwxfsM-djDuIJP4shRJU&e=>.

[Eliza]
•  Mid-Air Divekick (Jump qcb+3) properties on hit with an
airborne opponent has been changed.
•  Fireball to Moon Glide (qcf+1 or qcf+2 ~ SRK 3+4) bug where
her Bloody Gauge (meter) would deplete after inputting this move in 
a
specific timing has been fixed.
•  ff+4,2, qcf+1+2 bug where she can use the EX version of the
move without meter has been fixed.
•  ff+4,2 into qcf,qcf+1+2 bug where she can use the Super
version of the move without meter has been fixed.
•  2,2 reduced 'movement momentum' for your opponent after
blocking the 1st hit of this string. Pushback on the 1st hit has 
also been
shortened. The hitbox on the 2nd hit of this string has been made 
bigger.
•  Down Jab into while standing (d+1~F) you recover 3 frames
faster after performing a down jab and then going into standing 
state by
pushing forward.

Note: I don't have access to Eliza on my copy of Tekken 7 on
Steam so no move names for the mean time.

【System Balancing Changes】
•  Fixed certain characters who's throws had not properly
applied the RAGE effect.
•  Akuma's Hadouken will no longer allow certain Supers to armor
and go right through it for a punish. (See this video clip on this 
funny
interaction)<https://urldefense.proofpoint.com/v2/url?u=http
s-3A__twitter.com_Esports420Kush_status_874403512280416257&d
=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188
cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavc
a46r8Kz8ZJhUqFS0Jn0QrrjME&s=RA4YBL2DU8lZhWYVwfLkf2eDhpqAUUZc
zc481fxrBi0&e=>
•  Eliza not receiving any chip damage after blocking supers
have now been fixed.
•  Eliza not receiving any meter after hitting or getting her EX
moves blocked have now been fixed.
•  Various other minor system bug fixes.

---


On 5 Jul 2017 17:59, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:
Still at work and having trouble accessing AVP since it is
classified as a gaming site.
Can someone please post the balance notes?

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt
-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3E%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>]
On Behalf Of lindsey kiviets
Sent: 05 July 2017 4:20 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello


is king mentioned in there?



Ima be livid if they touch anything with king

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>
Sent: 05 July 2017 02:11 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello


Oh Shit



They are actually doing Balance patches!



Thats a new thing for Tekken

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of richard moorcroft <
greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx
<mailto:greattekkenmaster@xxxxxxxxx<mailto:greattekkenma
ster@xxxxxxxxx>>>
Sent: Wednesday, July 5, 2017 04:07 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello

http://www.avoidingthepuddle.com/news/2017/7/5/tekken-7-vers
ion-103-balance-changelist-pdf.html<https://urldefense.proof
point.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2
017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2D
pdf.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3
Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal
0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=52w5Fa_5mUVZ8Bu_NZrv58
zuS0qdiTI7FxHj2wqiw_c&e=><https://urldefense.proofpoint.com/
v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_te
kken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&
d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=318
8cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGu
Cmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZR
SRKP_B3SSgjBE&e=>
[Image removed by sender.]<https://urldefense.pr
oofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_new
s_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist
-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5
GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFa
WoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM
7C-YyDc0aZRSRKP_B3SSgjBE&e=>

Tekken 7 - Version 1.03 Balance Changelist PDF - News - Avoiding
The Puddle<https://urldefense.proofpoint.com/v2/url?u=http-3A__w
ww.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-
2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lg
R5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNx
HH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQx
r7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>
www.avoidingthepuddle.com<https://urldefense.proofpoint.com/
v2/url?u=http-3A__www.avoidingthepuddle.com&d=DwMFaQ&c=0TzQC
y9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUim
FxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6G
LhBsG_Q6C0&s=iYYoin4-NY08v0Mfr4U9LEvYbquiwVbJ0uO6YFuN81o&e=>
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avo
idingthepuddle.com&d=DwQGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lv
OzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&
m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=GpNDD61yzNtQ
k-zuynfblODaS67UHcLJtomVuWpxtMk&e=>
A balance changelist for the console/PC version of Tekken 7 has
finally emerged and this time f...



On 05 Jul 2017 15:54, "Manase Zote" <bmlzote@xxxxxxxxx<mailto:
bmlzote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@gmail
.com>>> wrote:
His d+3 was awesome though.

On 5 Jul 2017 07:20, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:
I think he was, but not sure. Maybe it was just JDCR making him
look good. He’s got a lot of other cool tools, like his 14f not very
electric or windy godfist. His low game was non-existent though.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt
-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3E%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>]
On Behalf Of Wynand-Ben
Sent: 04 July 2017 4:44 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello


Was AK considered good Tier wise?



Could be why he wasnt?



But fuck knows I cant remember much from our matches about the
character...

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 04:18 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello


Do you remember AK’s db+4 sweep?

It’s just a straight low on normal hit. CH combo. Block
terrible. In paper that move should not have been used at all. Ask 
Di if he
agrees with that.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
On Behalf Of Wynand-Ben
Sent: 04 July 2017 4:13 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



You dont need good players.

You just do some math.



Yoshi player does FC df+4 x amount of times per game.

Everytime he is gambling with odds that are not in his favour at
all.



You cannot make that consistent.  It will be erratic and
unstable performance.

You will get blown up more than you succeed.

But you cant do anything about it because thats the only tool
Yoshi has for this purpose.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 04:05 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



Question is, does he need to be? I think he's a powerful
character regardless of tier. I don't need to wait for a high-level 
player
to make up my mind for me.



On Tue, Jul 4, 2017 at 4:03 PM, Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>> wrote:

He doesnt have an extensive repertoire in this case.  (For other
situations perhaps)



He has FC df+2.  Struggling to come up with something that can
perform a similar function.





Not saying Yoshi is bad lol, but hes not touted as being amazing
either.

So clearly something is missing or lacking.



I think its his low game.

Dunno if you okes have a different idea of whats keeping him
from top tier?



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 03:58 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



But those moves aren't meant to be spammed to begin with,
Paasie. It lessens their effectiveness. If people eventually latch 
on to
you spamming a strong move and counter it, that's what supposed to 
happen
to ensure that both parties improve while advancing the meta. If 
they just
keep getting hit by it and you keep landing it successfully, who's 
learning
anything? The mindgame is often far more important than the move 
actually
landing/being used. If used sparingly, anything can be effective. 
And Yoshi
has such an extensive repertoire of tools that it mostly becomes a
non-issue.



On Tue, Jul 4, 2017 at 3:51 PM, Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>> wrote:

Im not complaining about the unblockable but even when I
previously played yoshi in T6 and the deer in the headlights is not 
gonna
last.



Its really not hard to react to.  We gonna be playing this game
for a long time...  its working very well now tho.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 03:48 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



If viewed in a vacuum, maybe. If viewed alongside the
possibility of getting hit by twin pistons, which, if blocked, can 
be
cancelled to ensure that Yoshi gets floated for a shitty combo...



I mean, this is what goes through someone's head when Yoshi gets
into FC.



a) He might do sword slash

b) He might do twin pistons

c) He might do FC df+4



Sword slash already has the 'deer in the headlights' effect
which makes it a very effective FC mindgame tool despite having 
stupid
startup and a noticeable tell.

Couple that with twin pistons and you already have a scary
50/50. Then you factor in FC df+4 which, on hit, gives you mixup
opportunities and launches on CH.



I'm still ok with it being that punishable, considering how
powerful that mindgame is. But I get what you're saying.



On Tue, Jul 4, 2017 at 3:31 PM, Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>> wrote:

Its not useless.  Just not good.

Its all he has so hes forced to use it.  Its useful in that
sense.



Its just unfortunate.  When one of a characters goto must use
moves has such a lobsided risk/reward ratio it ends up being luck 
based.

You can succesfully hit it 4-6 times but 1 block negates it all.

You have to do it so much that eventually they guess right and
block it.  With the damage being way in their favour.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 03:24 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



Same applies to FC df+4 in its current state (note, current
state). It's far from being a useless low. I don't want to be mixed 
up when
I get touched by that thing and I sure as hell don't want to be 
launched on
CH. Its effectiveness wouldn't be diminished in the slightest if it
functioned similarly to Master Raven's.



On Tue, Jul 4, 2017 at 3:20 PM, Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>> wrote:

Its a reason to block low.  With appropriate reward vs Risk imo.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 03:17 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello



Demo man is a different move.

15f low. -31 on block.

Full demo is -17 on block regardless of JF blue sparkly ender or
not. Just the d+4,2 is -18 on block, -9 on hit.

Damage on demo is a mess and changes depending on range and the
trip. Max damage for it is 57.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt
-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3E%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>]
On Behalf Of Wynand-Ben
Sent: 04 July 2017 3:08 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



Cool



So Demoman still works?

Change that to just giving you some plus instead.  No followups
etc.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 12:51 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello



Dude, that would be out of control. For characters that have
normal happy launchers and stuff, the addition of a low which 
launches on
CH is nice, but almost always stupidly punishable.



Paul’s qcb+3 is 18f. It’s -9 on hit (but has mid follow up).
Doesn’t trip on hit. Launch on CH. On block, it is -21. No way is 
anyone
failing to punish that puppy.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
On Behalf Of Wynand-Ben
Sent: 04 July 2017 12:42 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



It still needs to be launch on block imo.



Just not with the stagger.  It makes punishment automode.  You
can realize late that you blocked something and still get the 
punish.



Make it approx -16 without the stagger animation and Ill be
happy...   or give it KND.



So atleast people need to be awake to punish it.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 12:28 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



It's a low that not only gives you frame advantage on hit but
can also launch on CH. Seems fair that it has such a severe penalty 
IMO;
especially when considering that he already has an unblockable low 
that
launches on hit (which, despite having a very obvious tell, is 
still one of
the most effective moves in his arsenal). If he didn't have sword 
sweep as
well, I'd probably take issue with how punishable FC df+4 is.







On Tue, Jul 4, 2017 at 12:19 PM, Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>> wrote:

Just feels like most  -20+ full stagger animation lows seems to
give you a little more than +frames.  He does get a combo on CH 
atleast.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 12:11 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



*lol* He's already amazing without that thing knocking down on
normal hit. Still leaves him at +5 on regular hit so he can do stuff
afterwards. He also has sword sweep so there's that :P



On Tue, Jul 4, 2017 at 12:01 PM, Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>> wrote:

This yea



df+1, 2 follow is amazing and really helps allot



His new ws+2,1 launcher is boss yea its bad on block but you in
chopper stance so you just get floated.  Still damage but not full 
combo
damage.



His powercrush is super useful as well yea



FC df+4 just needs to KND on normal hit and he will be amazing
imo.  Currently I need to take stupid risks with that thing for 
little
reward.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 11:31 AM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



The mere addition of df+1, 2, twin pistons and his power crush,
which forces people to play neutral differently against him, is 
enough to
elevate him in the tier lists. His mixup game has become a lot 
stronger.
This is the strongest he's been since 5 imo.



On Tue, Jul 4, 2017 at 11:28 AM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:

You reckon it is enough to move Yoshi up the tier lists compared
to previous Tekkens? Then again, Yoshi has long been an excellent 
character
on paper, but not quite so much in actual matches.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt
-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3E%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>]
On Behalf Of Wynand-Ben
Sent: 04 July 2017 11:27 AM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



Yoshi has definitely had some improvements in framedata...



But dunno about all the moves etc.



1,1 is way better

df+1+2,2 is only -13 and not launch anymore

His life drain dodge spin thingies recover faster from what I
have heard

Having a normal df+2 is a definite improvement framewise



I assume UF+2 was a framedata buff that allows it to combo into
flash...



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> <
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bo
unce@xxxxxxxxxxxxx>>> on behalf of Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 11:18 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello



Had a look at Paul’s frame data. Not seeing major changes in
there compared to previous games. One nerf that I can see, but it 
is small.

Anyone noticing major changes to frame data? I suppose that
assumes that you’re playing your old main…



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@fr
eelists.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@f
reelists.org
<cpt-fgc-bounce@xxxxxxxxxxxxx%3Cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
On Behalf Of lindsey kiviets
Sent: 04 July 2017 11:04 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



ye tekken would be hype<
...
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