[cocomud] Re: Question from the audiogames-community

  • From: cocomud@xxxxxxxxxxxxx
  • To: cocomud@xxxxxxxxxxxxx
  • Date: Thu, 23 Nov 2017 17:30:39 +0100

I had no idea there were two alternatives on OSX.  The current TTS CocoMUD uses only works on Windows, of course.  There's an issue for adding a similar system for Linux users, and I know for a fact it can be done.  Regarding OSX, I have no certainty.  I don't know if CocoMUD can send text to be spoken.  So far CocoMUD has some interesting settings regarding TTS: on and off, obviously, on and off for Braille users (this is sometimes good to disable TTS for Braille), TTS interrupting (again, some users like this feature and some don't, so they turn it off).  If CocoMUD can interact with VoiceOver or OSX system speech, I would guess we'll find a solution for the rest.  If it can be done, that would indeed be great.


I will try to create and document the page about working from sources.  It will give you (and other users) something to begin with.  CocoMUD is still fairly young (it's barely a year old) so things can still change fairly quickly.  The difficult part on OSX seems to be installing wxPython and to have a working version on Python 2.7, which is the current version of CocoMUD.  It can probably be done but so far, no one I know has succeeded.


Vincent


On 11/23/2017 4:49 PM, cocomud@xxxxxxxxxxxxx wrote:

I would be willing to test this client on the Mac. I am a blind user, so 
accessible MUD clients for the Mac. Currently, the only client even in 
developement for the Mac which is accessible costs $10. This wouldn't usually 
be too bad; I bought MUDRammer for iOS at $5, but the project doesn't seem to 
be steadily developed, so I'd love to help cocoa MUD work well on the Mac. A 
few things for screen readers:
Mac has two options: Voiceover, and NS-speech. Voiceover offers the ability for 
users to use the same voice, speed, and other settings that is used in everyday 
screen reading. The system speech probably provides more control over the 
speech engine. For now, Voiceover does not queue text to be spoken. It speaks 
incoming text line by line, and if a new line comes in while Voiceover speaks 
the old line, speech will stop, and begin speaking the new line. Therefore, it 
may be better to simply use the system TTS, and have hotkeys/settings to 
control speaking rate.

Devin Prater
Assistive Technology instructor in training, JAWS Sertified.

On Nov 23, 2017, at 9:11 AM, cocomud@xxxxxxxxxxxxx wrote:

Hi to all,


And welcome to our new member!  No, there is no CocoMUD on Mac yet.  Windows is 
the only official version, although we're slowly moving toward 
full-accessibility in Linux.  Mac is definitely a strong need, since there's 
not a lot of accessible clients and most are really limited.  I have been asked 
to offer CocoMUD on Mac, but lacking a Mac myself, it's pretty hard to come up 
with something simple.


The current solution is indeed to compile from source.  The page doesn't exist 
yet, partly because it's a bother to write with many instructions, partly 
because of time constraints and project fluidity.  Some users have attempted 
with my help to compile CocoMUD on Mac, but the first step already blocks.  I 
have tried once to get OSX working in virtual mode, but I never got very far 
there.  We're definitely looking for users who both have access to Mac, and the 
skills to run these tests.


On the bright side, CocoMUD is going to move to Python 3 in a few weeks.  We 
(that is I) hope that the installation process will be easier on some 
platforms, like OSX.  For the time being, I'm afraid this is wishful thinking, 
and there's no deadline.  I am more than interested in users who can run 
CocoMUD on Mac, though, and will gladly help whoever wants to try go get it 
running, through installing Python and some packages.  Well, quite a lot, to be 
fair.


Vincent


On 11/23/2017 4:00 PM, cocomud@xxxxxxxxxxxxx wrote:
Hello, I did ask about a Mac version, as there is not any accessible MUD clients out 
there for Mac that are simple to use. I know people have gotten Tintin to work, but 
that's only for the terminal, and trigger creation with Tintin is scarry. I tried to 
download the source to compile it, but the resulting page was a "not found."

Devin Prater
Assistive Technology instructor in training, JAWS Sertified.

On Nov 23, 2017, at 8:53 AM, cocomud@xxxxxxxxxxxxx wrote:

Hi Vincent!

Someone asked if there is a version of cocomud for mac-systems.

If not, would it be tricky to create one?


Best wishes!

Moritz:-)





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