Kornel Kisielewicz wrote: >*SNIP* >Another one, without comments: > >TILE "st_stairup" [st_floor] ( > Name : "stairs leading upwards"; > LightColor : #yellow; > Picture : '<'; > ActivateTo : @st_stairdown; > ActivateMsg : "You climb upwards."; > BloodTo : 0; > Flags : [ tfStairUp | tfNoChange ]; > OnEnter : $onenter_stairs; >) > > > > Compare with the style of data in H-World... this for a chest object; begin section chest name = Chest ident = chest type = misc width = 6 height = 5 weight = 10000 base_weight = 10000 bulk = 25 base_bulk = 25 value = 300 HPmax = 100 HPcurr = 100 ILevel = 4 inventory = true inventory.width = 9 inventory.height = 15 image = 170 image.inventory = 29 treasures = 9 treasure[0].type = blade treasure[0].chance = 25 treasure[1].type = jacket treasure[1].chance = 25 treasure[2].type = shoes treasure[2].chance = 25 treasure[3].type = belt treasure[3].chance = 25 treasure[4].type = trousers treasure[4].chance = 25 treasure[5].type = club treasure[5].chance = 25 treasure[6].type = light treasure[6].chance = 25 treasure[7].type = ammo treasure[7].chance = 25 treasure[8].type = ammo treasure[8].chance = 25 desc = A large wooden chest. end section And a scroll with its LUA hooks (the image references are to a graphic pack but absolute file references are also ok - are better IMO) begin section scroll_of_identify name = scroll ident = identify scroll # curse_known = true image = 171 image.inventory = 17 type = scroll flavor = 1 width = 2 height = 1 weight = 50 bulk = 1 value = 40 HPmax = 5 HPcurr = 5 ILevel = 1 usages = 1 usage[0].name = lua_call usage[0].verb = identify usage[0].call = use_identify usage[0].other = true desc = Use it to identify items. end section I'll be busy with H-World till July... - Adam -- Carceri Development Mailing List (carceri-dev@xxxxxxxxxxxxx) Carceri Homepage (http://chaos.magma-net.pl/carceri)