Chess Article #48 The Swiss system tournament Adapted and Condensed from Wikipedia, the Free Encyclopedia The principle of a Swiss tournament is that each player will be pitted against another player who has done as well (or as poorly) as him or herself. The first round is either drawn at random or seeded according to rating. Players who win receive a point, those who draw receive half a point and losers receive no points. Win, lose, or draw, all players proceed to the next round where winners are pitted against winners, losers are pitted against losers, and so on. In subsequent rounds, players face opponents with the same (or almost the same) score. No player is paired up against the same opponent twice however. In chess it is also attempted to ensure that each player plays an equal number of games with white and black, alternate colors in each round being the most preferable, and a concerted effort is made not to assign the same color three times in a row. The basic rule is that players with the same score are ranked according to rating. Then the top half is paired with the bottom half. For instance, if there are eight players in a score group, number 1 is paired with number 5, number 2 is paired with number 6 and so on. Modifications are then made to balance colors and prevent players from meeting each other twice. The detailed rules of how to do the pairing are usually quite complicated and often the tournament organizer has access to a computer to do the pairing. If the rules are strictly adhered to, the organizer has no discretion in pairing the round. See the link below for detailed pairing rules from FIDE. Final scores and tie-breaking The tournament lasts for a number of rounds announced before the tournament. After the last round, players are ranked by their score. If this is tied then a tie break score (such as the sum of all their opponents' scores) or the Buchholz chess rating can be used. Analysis, advantages, and disadvantages Determining a clear winner (and, incidentally, a clear loser) usually requires the same number of rounds as a knockout tournament, that is the Binary logarithm of the number of players rounded up. Therefore three rounds can handle eight players, four rounds can handle sixteen players and so on, however it is not uncommon to have more players than this, and, if fewer than the ideal number of rounds are played, it can happen that two or more players finish the tournament with a perfect score, having won all their games but never faced each other. Compared to a knockout tournament the Swiss system has the inherent advantage of not eliminating anyone. That means that a player can enter such a tournament knowing that he will be able to play in all rounds, regardless of how well he does. The worst that can happen in this respect is being the player left over when there is an odd number of players. The player left over receives a bye, meaning the player does not play that particular round but receives half-a- point. The player is reintroduced in the next round and will not receive another bye. Another advantage compared to knockout tournaments is that the final ranking gives some indication of relative strength for all contestants, not just for the winner of the tournament. As an example, the losing finalist in a knockout tournament may not be the second best contestant; that might have been any of the contestants eliminated by the eventual tournament winner in earlier rounds. A Swiss system tournament does not always end with the exciting climax of the knockout's final however. Sometimes a player may have picked up such a great lead that by the last round he is assured of winning the tournament even if he loses the last game. One fairly common fix for this dilemma is to hold single elimination rounds among the top scorers. In Scrabble tournaments a player with such a strong lead will often be paired against the highest-placed player who cannot possibly finish in the prize-winning zone; this process is known as Gibsonization after it was first applied to the US Champion David Gibson in the 1995 All-Stars tournament. He is the all-time top money winner in the history of Scrabble, and has made a habit of clinching victory in major events without waiting for the final round. Because of this, players are said to be Gibsonized when after winning, they are paired with lower-ranked players to avoid affecting the ranking of runners-up. Compared with a round-robin tournament, a Swiss can handle many players without requiring an impractical number of rounds. An elimination tournament is better suited to a situation in which only a limited number of games may be played at once, e.g. tennis. In a Swiss system, all players can be playing a round at the same time. Variations of the Swiss system Accelerated pairings The method of accelerated pairings also known as accelerated Swiss is used in some large tournaments with more than the optimal number of players for the number of rounds. This method pairs top players more quickly than the standard method in the opening rounds and has the effect of reducing the number of players with perfect scores more rapidly. For the first two rounds, players who started in the top half have one point added to their score for pairing purposes only. Then the first two rounds are paired normally, taking this added score into account. In effect, in the first round the top quarter plays the second quarter and the third quarter plays the fourth quarter. Most of the players in the first and third quarters should win the first round. Assuming this is approximately the case, in effect for the second round the top eighth plays the second eighth, the second quarter plays the third quarter and the seventh eighth plays the bottom eighth. That is, in the second round, winners in the top half play each other, losers in the bottom half play each other, and losers in the top half play winners in the bottom half (for the most part). After two rounds, about 1/8 of the players will have a perfect score, instead of �. After the second round, the standard pairing method is used (without the added point for the players who started in the top half). As a comparison between the standard Swiss system and the accelerated pairings, consider a tournament with eight players, ranked #1 through #8. Assume that the higher-ranked player always wins. Standard Swiss system Round 1: #1 plays #5, #1 wins #2 plays #6, #2 wins #3 plays #7, #3 wins #4 plays #8, #4 wins Round 2: #1 plays #3, #1 wins #2 plays #4, #2 wins #5 plays #7, #5 wins #6 plays #8, #6 wins After two rounds, the standings are: 1 2-0 2 2-0 3 1-1 4 1-1 5 1-1 6 1-1 7 0-2 8 0-2 Accelerated pairings Round 1: #1 plays #3, #1 wins #2 plays #4, #2 wins #5 plays #7, #5 wins #6 plays #8, #6 wins Round 2: #1 plays #2, #1 wins #3 plays #5, #3 wins #4 plays #6, #4 wins #7 plays #8, #7 wins After two rounds, the standings are: 1 2-0 2 1-1 3 1-1 4 1-1 5 1-1 6 1-1 7 1-1 8 0-2 Tie-breaking in Swiss system tournaments Tie-break systems are used in chess Swiss system tournaments to break ties between players who have the same total number of points after the last round. If the players are still tied after one tie- break system is used, another system is used, and so on, until the tie is broken. Most of the methods are numerical methods based on the games that have already been played or other objective factors, while some methods require additional games to be played, etc. The idea behind the methods based on the games already played is that the player that played the harder competition to achieve the same number of points should be ranked higher. Harry Golombek points out deficiencies in most of the tie-break systems and recommends a playoff if there is time. If not, he recommends Sonneborn-Berger and then the player who has the most wins. For Swiss tournaments, he recommends the Buchholz system and the Cumulative system (Golombek 1977:322). Median The Median system is also known as the Harkness System, after its inventor Kenneth Harkness. For each player, this system sums the number of points earned by the player's opponents, but discarding the highest and lowest. If there are nine or more rounds, the top two and bottom two scores are discarded. Unplayed games by the opponents count � point. Unplayed games by the player count zero points. This is also known as the Median-Buchholz System (Just & Burg 2003:199-200). Modified Median The Modified Median system is similar to the Median system, except: * Players with exactly 50 percent score are handled as in the regular Median system * Players with more than 50 percent score have only their lowest-scoring opponent's score discarded * Players with less than 50 percent score have only their highest-scoring opponent's score discarded (Just & Burg 2003:199-200). Solkoff Buchholz system This system is the same as the Median system, except that no scores are discarded (Just & Burg 2003:200). Ephraim Solkoff did not invent this system. He introduced it to the United States in 1950, but it was used in England prior to that (Harkness 1967:138). Cumulative To calculate this, sum the running score for each round. For example, if a player has (in order) a win, loss, win, draw, and a loss; his round-by-round score will be 1, 1, 2, 2�, 2�. The sum of these numbers is 9. This system places more weight on games won in the early rounds and the least weight on games won in the final rounds. The rationale for this system is that a player who scored well early in the tournament has most likely faced tougher opponents in later rounds and should therefore be favored over a player who scored poorly in the start before subsequently scoring points against weaker opponents (Just & Burg 2003:200-201). Cumulative opponent's score This sums the cumulative scores of the player's opponents (Just & Burg 2003:202). Result between tied players If the tied players played each other, if one of them won then he finishes higher on tie-break (Just & Burg 2003:201). Most games with the black pieces The player that had the black pieces the most times finishes highest on tie-breaks (Just & Burg 2003:201). Kashdan Invented by Isaac Kashdan, this system awards four points for a win, two for a draw, one for a loss, and zero for an unplayed game. If players with no unplayed games tie, the one with fewer draws finishes higher on the tie-break (i.e. a win and a loss is better than two draws) (Just & Burg 2003:201). Sonneborn-Berger (Neustadtl score) Neustadtl score Add the scores of every opponent the player beats and half of the score of every opponent the player draws (Just & Burg 2003:201). The system was named after William Sonneborn and Johann Berger, but it was invented by Oscar Gelbfuhs (Harkness 1967:137). The system is the main tie-breaking system in round robin tournaments, but is also used in Swiss tournaments. It is also called the Neustadtl score. History of the Sonneborn-Berger system What we call the Sonneborn-Berger system was not invented by Sonneborn or Berger, and it was not originally designed for tie- breaking. It was invented by Oscar Gelbfuhs about 1873 to be used as a weighted score in round-robin tournaments. It would be used instead of the raw score for final places. In 1886 Sonneborn criticized the system and suggested an improvement that would give a better weighted score. His suggestion was to add the square of the player's points to the amount calculated as above. In 1887 and 1888 Berger studied Gelbfuhs' system and the suggestion of Sonneborn. This improvement became known as the Sonneborn-Berger system. When the system is used to break ties between equally-scoring players, adding in the square of the player's raw score does no good, so the Sonneborn improvement is omitted. However, the system has retained the Sonneborn-Berger name (Harkness 1967:136-37). Opponent's performance This method uses the average performance rating of the player's opponents. The "performance rating" of a player is basically the rating he would receive if he had started the tournament without a rating (Just & Burg 2003:202). Average rating of opposition The average rating of the player's opponents (Just & Burg 2003:202). Time of Loss Among tied players, the player whose first loss came last gets priority. If player A's first loss was in round 4 and player B's first loss was in round 2, player A gets priority. This was a tiebreaker used by POP in 2004-2005. Tardiness If a player arrives after the first round is paired, the player loses priority. This tiebreaker is currently used by POP. Speed play-off games The tie is broken by one or more games played with fast time control, or Fast chess. Single fast game FIDE rules provide for a single fast decisive game. Black gets five minutes on the clock whereas White gets six minutes but must win (i.e. a draw counts as a win for Black). The player who wins the draw of lots may choose which color he wants. Coin flip As a last resort, ties are broken by a random process such as a coin flip (Just & Burg 2003:203). USCF recommended order The U.S. Chess Federation (USCF) recommends these as the first four to be used: (Just & Burg 2003:199) 1. Modified Median 2. Solkoff 3. Cumulative 4. Cumulative opponent's score. The USCF recommends having a comprehensive list of the systems to be used in order, such as this one used by a state organization: 1. Modified Median 2. Solkoff 3. Cumulative 4. Result between players 5. Most games with the black pieces 6. Kashdan 7. Sonneborn-Berger 8. Coin flip.