[aztec-users] Compile under linux? How?

  • From: Danni Coy <rgcoy@xxxxxxxxxxxxxxx>
  • To: aztec-users@xxxxxxxxxxxxx
  • Date: 10 Jul 2002 23:40:37 +1000

Can someone give me some pointers on what I need to and how I go about
compiling Aztec under Linux....
        Thanks 
                Danni

On Mon, 2002-07-01 at 13:27, Phillip Martin wrote:
> 
> There is a brand new release of the Aztec 3D Modeller. It is full of many
> bug fixes and new features. Get the new windows version at
> http://prdownloads.sourceforge.net/aztec/aztec-win32-1.1.1.zip
> 
> Main Highlights for this version:
> 
>  * New GUI Plugin API for making plugins more user-friendly
>  * A new Graph View to edit animation curves and key frames
>  * Work has begun on LightWave(LWO) import/export
>  * Parameter code updated so it does not use MFC
>  * All of Aztec (except the Windows GUI of course) can compile on Linux
>  * Various other bug fixes and code fixes Aztec is a free 3D Modelling and
> Animation Tool.
> 
> It is primarily directed at the Game Creating/Modification community, to aid
> in their workflow of creating 3D Models. It has a flexible keyframe
> animation system, and a simple user inteface. All the viewports are rendered
> using OpenGL for high performace quality rendering.
> 
> It is a typically unstable released, so be warned. It may not load previous
> versions .AZT files, nor will the files saved from this one be able to be
> loaded into previous versions.
> 
> Phil
> 
> 



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