@Paolo For me it happens when I select driver unsupported resolution. @Krzysztof Look like res change problem is solved, but my mouse pointers still disappears after quit from game. I use memtextsize 256. Maybe i should use 128 value, but then game looks like s...t. W dniu 5 lipca 2011 07:52 użytkownik Krzysztof Smiechowicz <deadwood@xxxxx> napisał: > Hmm, ok - I may need to add this to "known issues" > > Does this also happen when switching resolution during menu (before match)? > > Can you: > > Go to options->autoexec.cfg and type in the edit box: > > maxtexsize 128 > > Restart the game and see if you get the corruption with such settings when > switching resolution during match? > > Best regards, > Krzysztof > > > W dniu 05.07.2011 07:40, Paolo Besser pisze: >> >> With test 008, map efficiency -> justice >> * >> shaders activated, botmatch*: if I change resolution from 1280x1024 to >> 640x400 during a match, I get corruption of the ploygons forming the top >> of the screen. I can't see correctly the sky or the ceiling of the room >> I am inside. If I turn back to the original resolutin, everything turn >> back to normality. >> >> This does not seem to happen if, at this point, I call the menu and >> choose to play the *campaign*, though. >> >> If I switch resolution from 1280x1024 to 640x400, and then I open the >> main menu and choose to start a new game or level, the loading screen >> doesn't cover the whole area of the screen: instead of being rendered >> starting from the top side of the screen, it covers the bottom part, >> leaving a "hole" rectangular area on the top side of the screen. I can >> see the level forming behind. >> >> If I switch resolution from 640x400 to 800x600, top polygons turn back >> to normal. But many polygons start flashing appearing and disappearing >> (black area instead of them) recursively at high speed. It's like if the >> GPU or the VRAM are burning. Turning back to 1280x1024, this time, >> didn't really fix the issue: polygons were ok in their shape, but kept >> flashing. Exiting the game brought me to a corrupt AROS workbench screen >> (no pointer, missing decoration parts). >> >> Resetting the machine and starting the game again led to normality, but >> switching resolution during game is something we can't really do, for >> now, because it corrupts something and is like graphics are "rotting" a >> little more, every time you switch resolution. >> >> GeForce 7800, 512 MB of VRAM. >> >> p.bes >> >> >> 2011/7/4 Krzysztof Smiechowicz <deadwood@xxxxx <mailto:deadwood@xxxxx>> >> >> Please test with this version: >> >> http://download.aros3d.org/__software/test008.zip >> <http://download.aros3d.org/software/test008.zip> >> >> >> W dniu 03.07.2011 19:38, Tomasz Bąk pisze: >> >> I do this before. No change. >> >> 2011/7/3 Krzysztof Smiechowicz<deadwood@xxxxx >> <mailto:deadwood@xxxxx>>: >> >> W dniu 03.07.2011 19:30, Tomasz Bąk pisze: >> >> >> An attempt to change resolution in full screen mode >> causing something like >> this. >> >> >> Can you repeat the test but with shaders disabled? >> >> >> >> >> >> >> >> > > >