[aros-games] Re: test007

  • From: Tomasz Bąk <tomekbak79@xxxxxxxxx>
  • To: aros-games@xxxxxxxxxxxxx
  • Date: Tue, 5 Jul 2011 18:50:13 +0200

@Paolo

For me it happens when I select driver unsupported resolution.

@Krzysztof

Look like res change problem is solved, but my mouse pointers still
disappears after quit from game. I use memtextsize 256. Maybe i should
use 128 value, but then game looks like s...t.



W dniu 5 lipca 2011 07:52 użytkownik Krzysztof Smiechowicz
<deadwood@xxxxx> napisał:
> Hmm, ok - I may need to add this to "known issues"
>
> Does this also happen when switching resolution during menu (before match)?
>
> Can you:
>
> Go to options->autoexec.cfg and type in the edit box:
>
> maxtexsize 128
>
> Restart the game and see if you get the corruption with such settings when
> switching resolution during match?
>
> Best regards,
> Krzysztof
>
>
> W dniu 05.07.2011 07:40, Paolo Besser pisze:
>>
>> With test 008, map efficiency -> justice
>> *
>> shaders activated, botmatch*: if I change resolution from 1280x1024 to
>> 640x400 during a match, I get corruption of the ploygons forming the top
>> of the screen. I can't see correctly the sky or the ceiling of the room
>> I am inside. If I turn back to the original resolutin, everything turn
>> back to normality.
>>
>> This does not seem to happen if, at this point, I call the menu and
>> choose to play the *campaign*, though.
>>
>> If I switch resolution from 1280x1024 to 640x400, and then I open the
>> main menu and choose to start a new game or level, the loading screen
>> doesn't cover the whole area of the screen: instead of being rendered
>> starting from the top side of the screen, it covers the bottom part,
>> leaving a "hole" rectangular area on the top side of the screen. I can
>> see the level forming behind.
>>
>> If I switch resolution from 640x400 to 800x600, top polygons turn back
>> to normal. But many polygons start flashing appearing and disappearing
>> (black area instead of them) recursively at high speed. It's like if the
>> GPU or the VRAM are burning. Turning back to 1280x1024, this time,
>> didn't really fix the issue: polygons were ok in their shape, but kept
>> flashing. Exiting the game brought me to a corrupt AROS workbench screen
>> (no pointer, missing decoration parts).
>>
>> Resetting the machine and starting the game again led to normality, but
>> switching resolution during game is something we can't really do, for
>> now, because it corrupts something and is like graphics are "rotting" a
>> little more, every time you switch resolution.
>>
>> GeForce 7800, 512 MB of VRAM.
>>
>> p.bes
>>
>>
>> 2011/7/4 Krzysztof Smiechowicz <deadwood@xxxxx <mailto:deadwood@xxxxx>>
>>
>>    Please test with this version:
>>
>>    http://download.aros3d.org/__software/test008.zip
>>    <http://download.aros3d.org/software/test008.zip>
>>
>>
>>    W dniu 03.07.2011 19:38, Tomasz Bąk pisze:
>>
>>        I do this before. No change.
>>
>>        2011/7/3 Krzysztof Smiechowicz<deadwood@xxxxx
>>        <mailto:deadwood@xxxxx>>:
>>
>>            W dniu 03.07.2011 19:30, Tomasz Bąk pisze:
>>
>>
>>                An attempt to change resolution in full screen mode
>>                causing something like
>>                this.
>>
>>
>>            Can you repeat the test but with shaders disabled?
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>

Other related posts: