I've actually made some progress with this. After struggling a bit with the library I planned to use for VRML parsing (pyvrml), I gave up on that and started to implement my own stripped-down parser. It turned out to be surprisingly straightforward, the whole parser + converter are only around 125 lines of (pure python) code. So far it can successfully convert all the Argyll CMS VRML files that I throw at it, which is encouraging. Am 11.04.2014 13:15, schrieb Florian Höch: > What I'm currently planning is a minimal VRML to X3DOM converter with > only support for the subset of functionality that would be needed to > convert Argyll CMS VRML files. The utility would become part of > dispcalGUI at some point, and you would be able to assign .wrl and .wrz > files to be handled by it so that if you open them, they are > automatically converted to the necessary HTML and then simply viewed by > whatever program you have configured as HTML viewer (so, usually your > browser). The benefit of this approach is that the time needed to write > the utility should be much less, because I don't need to write an actual > viewer. No ETA though :) -- Florian Höch