[56raf_firebirds] Re: Pod, my Reverb G2 settings for Biggles

  • From: 56RAF_phoenix <phoenix@xxxxxxxxxxxxxxxxxxxx>
  • To: 56raf_firebirds@xxxxxxxxxxxxx
  • Date: Mon, 17 May 2021 20:42:23 +0100

2184x2140: I believe so Colin.
But who knows how and where that gets transformed to the native resolution?

I think one of the problems with the G2 is that it's not a native SteamVR piece of kit, so I suspect the translation layer is not very mature and may never be.

I have had it running at much higher resolution. But then I get clobbered on a map with lots of trees and clouds.
I'll probably wind it back up again and get rid of MSAA to try some changes soon.
But I suspect main memory to GPU is the bottleneck.

The SYN_Vander benchmark doesn't seem very representative of typical MP environments. After your comment, I went back to Ultra and find it makes a lot of difference on the benchmark, but much more occasional slowdowns on real DF servers.

I'm surprised Witch uses FXAA.

56RAF_phoenix


On 17/05/2021 11:13, Colin (Redacted sender bart_56 for DMARC) wrote:

What is your cloud settings?
So are you running il2 at 2184x2140?

Colin

On 16 May 2021, at 23:02, 56RAF_phoenix <phoenix@xxxxxxxxxxxxxxxxxxxx> wrote:



Biggles, here are my current settings, I make absolutely no claim that they're optimal in terms of spotting or visual enjoyment, but they get me 90Hz on my 3080 in most circumstances:

*SteamVR:*

General:
Refresh 90Hz
Render Resolution Custom
Resolution per eye 2608x2556 68%
Video: Custom Resolution Multiplier (IL-2) 2184x2140 70%, Motion Smoothing Off, Legacy Projection Off
(there are no other settings here, seemingly unlike other headsets)

*Il-2:*

Graphics: Ultra (I may have to reduce this in future to play on some maps)
Screen Resolution 1920x1080 (this is just the monitor, so not relevant)
UI Scale Auto
Shadows Quality Off
Mirrors Simple
Distant Landscape detail Normal
Canopy Reflections Off
Horizon Draw Distance 70 Km
Landscape Filter Blurred
Terrain roughness Off
Grass Quality Off
Anitaliasing type MSAA
Target FPS greyed-out)
Dynamic Resolution Full
Antialiasing 2
Gamma Correction 0.8
Fullscreen unchecked
Enable VR HMD checked
Multi GPU Support unchecked
VSync greyed-out
SSAO unchecked
HDR unchecked
Sharpen checked
Use 4K textures checked
Distant buildings checked.

It's entirely possible I should be setting the Global resolution lower and the IL-2 higher, but I simply don't know whether that does some sort of sharpening like it seems to on other headsets. There appears to be no SS setting for the Reverb G2 (at least I cannot find it).

56RAF_phoenix


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