Hi, I have been looking a bit into why gfx-sdl compared to gfx-x11 ran so slow on my system (AMD Athlon 750 mhz,GeForce2 GTS, mdk 10.1). In the file src/gfx-sdl/sdlgfx.c the function 'flush_block' seems to be called way too often from drawing.c whereas 'flush_screen' for some reason is deactivated. I changed to 'flush_block' into a noop and reactivated 'flush_screen' by doing these changes > diff sdlgfx.c sdlgfx.c.old 135a136,140 > DEBUG_LOG ("Function: flush_block %d %d\n", ystart, ystop); > > SDL_UnlockSurface (prSDLScreen); > SDL_UpdateRect (prSDLScreen, 0, ystart, current_width, ystop - ystart + 1); > SDL_LockSurface (prSDLScreen); 141a147 > #if 0 142a149 > #endif Basically just flushing the whole screen each frame instead of doing a bunch of small flushes. Now gfx-sdl runs as smooth as gfx-x11 (only tested running Kick Off 2 though). I think this could explain the sloppy speed you get on MacOS X as well, so I encourage people to test it. Cheers, Jesper >