As promised, here is the full list of all animations currently supported by the engine: <AnimationConfig> <!--Action Name is the type of action--> <!--Anims are a list of animations categories for the action--> <Mode Name="Idle"> <Anim>Normal</Anim> <Anim>Death</Anim> <Anim>Fists</Anim> <Anim>OneWeapon</Anim> <Anim>TwoHandWeapon</Anim> <Anim>OneWeaponOneShield</Anim> <Anim>TwoWeapons</Anim> </Mode> <Mode Name="Walk"> <Anim>Normal</Anim> </Mode> <Mode Name="Jog"> <Anim>Normal</Anim> </Mode> <Mode Name="Run"> <Anim>Normal</Anim> </Mode> <Mode Name="Backpedal"> <Anim>Normal</Anim> </Mode> <Mode Name="Strafe"> <Anim>Normal</Anim> </Mode> <Mode Name="Turn"> <Anim>Normal</Anim> </Mode> <Mode Name="CrouchIdle"> <Anim>Normal</Anim> </Mode> <Mode Name="CrouchWalk"> <Anim>Normal</Anim> </Mode> <Mode Name="CrouchStrafe"> <Anim>Normal</Anim> </Mode> <Mode Name="CrouchTurn"> <Anim>Normal</Anim> </Mode> <Mode Name="Carry" Flag="BlendToMovements"> <Anim>Torch</Anim> </Mode> <Action Name="Attack"> <Anim>OneHand</Anim> <Anim>TwoHands</Anim> <Anim>Bow</Anim> <Anim>ThrowDagger</Anim> <Anim>ThrowOverhand</Anim> </Action> <Action Name="Hit"> <Anim>Normal</Anim> </Action> <Action Name="Miss"> <Anim>Normal</Anim> </Action> <Action Name="Throw"> <Anim>Normal</Anim> <Anim>ThrowOverhand</Anim> </Action> <Action Name="Block"> <Anim>WeaponOneHand</Anim> <Anim>WeaponTwoHand</Anim> <Anim>Shield</Anim> </Action> <Action Name="Dodge"> <Anim>Normal</Anim> </Action> <Action Name="Damage"> <Anim>Normal</Anim> </Action> <Action Name="Die"> <Anim>Normal</Anim> </Action> <Action Name="Take"> <Anim>OneHand</Anim> <Anim>TwoHand</Anim> <Anim>Heavy</Anim> </Action> <Action Name="Use"> <Anim>Normal</Anim> <Anim>UseKey</Anim> <Anim>LayTrap</Anim> <Anim>ToggleTorch</Anim> <Anim>OpenDoorPull</Anim> <Anim>OpenDoorPush</Anim> <Anim>Push</Anim> <Anim>DrinkPotion</Anim> </Action> <Action Name="Equip"> <Anim>Bow</Anim> <Anim>WeaponFromBack</Anim> <Anim>WeaponFromHip</Anim> <Anim>ItemFromBelt</Anim> </Action> <Action Name="UnEquip"> <Anim>Bow</Anim> <Anim>WeaponToBack</Anim> <Anim>WeaponToHip</Anim> <Anim>ItemFromBelt</Anim> </Action> <Action Name="Examine"> <Anim>OneHand</Anim> <Anim>TwoHand</Anim> </Action> </AnimationConfig> As you can see, the abilities of our game just got a lot bigger!! Darryl