[pythian] Re: PROJECT - New animation system

  • From: Darryl Long <pythianproject@xxxxxxxxxxxx>
  • To: pythian@xxxxxxxxxxxxx
  • Date: Mon, 19 Jan 2004 23:13:06 -0500

As promised, here is the full list of all animations currently supported 
by the engine:

<AnimationConfig>
    <!--Action Name is the type of action-->
    <!--Anims are a list of animations categories for the action-->
    <Mode Name="Idle">
       <Anim>Normal</Anim>
       <Anim>Death</Anim>
       <Anim>Fists</Anim>
       <Anim>OneWeapon</Anim>
       <Anim>TwoHandWeapon</Anim>
       <Anim>OneWeaponOneShield</Anim>
       <Anim>TwoWeapons</Anim>
    </Mode>
    <Mode Name="Walk">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="Jog">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="Run">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="Backpedal">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="Strafe">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="Turn">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="CrouchIdle">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="CrouchWalk">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="CrouchStrafe">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="CrouchTurn">
       <Anim>Normal</Anim>
    </Mode>
    <Mode Name="Carry" Flag="BlendToMovements">
       <Anim>Torch</Anim>
    </Mode>
    <Action Name="Attack">
       <Anim>OneHand</Anim>
       <Anim>TwoHands</Anim>
       <Anim>Bow</Anim>
       <Anim>ThrowDagger</Anim>
       <Anim>ThrowOverhand</Anim>
    </Action>
    <Action Name="Hit">
       <Anim>Normal</Anim>
    </Action>
    <Action Name="Miss">
       <Anim>Normal</Anim>
    </Action>
    <Action Name="Throw">
       <Anim>Normal</Anim>
       <Anim>ThrowOverhand</Anim>
    </Action>
    <Action Name="Block">
       <Anim>WeaponOneHand</Anim>
       <Anim>WeaponTwoHand</Anim>
       <Anim>Shield</Anim>
    </Action>
    <Action Name="Dodge">
       <Anim>Normal</Anim>
    </Action>
    <Action Name="Damage">
       <Anim>Normal</Anim>
    </Action>
    <Action Name="Die">
       <Anim>Normal</Anim>
    </Action>
    <Action Name="Take">
       <Anim>OneHand</Anim>
       <Anim>TwoHand</Anim>
       <Anim>Heavy</Anim>
    </Action>
    <Action Name="Use">
       <Anim>Normal</Anim>
       <Anim>UseKey</Anim>
       <Anim>LayTrap</Anim>
       <Anim>ToggleTorch</Anim>
       <Anim>OpenDoorPull</Anim>
       <Anim>OpenDoorPush</Anim>
       <Anim>Push</Anim>
       <Anim>DrinkPotion</Anim>
    </Action>
    <Action Name="Equip">
       <Anim>Bow</Anim>
       <Anim>WeaponFromBack</Anim>
       <Anim>WeaponFromHip</Anim>
       <Anim>ItemFromBelt</Anim>
    </Action>
    <Action Name="UnEquip">
       <Anim>Bow</Anim>
       <Anim>WeaponToBack</Anim>
       <Anim>WeaponToHip</Anim>
       <Anim>ItemFromBelt</Anim>
    </Action>
    <Action Name="Examine">
       <Anim>OneHand</Anim>
       <Anim>TwoHand</Anim>
    </Action>
</AnimationConfig>

As you can see, the abilities of our game just got a lot bigger!!

Darryl


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