[pythian] Re: PROJECT - New PC

  • From: "Ariel" <arielr@xxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Mon, 15 Jul 2002 20:11:18 -0700

I think morrowind water effect is just a simple pixel / vertex shader
supported by the Ge-force 3 and 4 ( TI ).


----- Original Message -----
From: "kk" <krauspe@xxxxxxx>
To: <pythian@xxxxxxxxxxxxx>
Sent: Sunday, July 14, 2002 9:56 AM
Subject: [pythian] Re: PROJECT - New PC


>
> > Well, not strictly necessary, but I got my new PC built and working
> > today. I'l try out the engine on my GeForce4.
> > Morrowind's water effects are incredible. Kamil, you were saying
> > something about low framerates in Morrowind, how do you show framerate?
> > Then we can compare notes.
>
> I don't remember saying anything about morrowind.
>
> Anyway, later if we reimplement our original ROAM engine, we could make a
> very real water effect. I mean we could use ROAM terrain engine to render
> waves by using a dynamic heightmap... we would use special rules to move
> waves (circles) in a bitmap which would be used to render the watter. This
> means that if you throw a stone into water a new wave will be created
> followed by rendering it. I think it would be a good effect. We could
> eventually add also an animated texture for water.
>
>
>
>


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