> > >I don't remember saying anything about morrowind. > > Sorry, it was actually Ariel. >Anyway, later if we reimplement our original ROAM engine, we could make a >very real water effect. I mean we could use ROAM terrain engine to render >waves by using a dynamic heightmap... we would use special rules to move >waves (circles) in a bitmap which would be used to render the watter. This >means that if you throw a stone into water a new wave will be created >followed by rendering it. I think it would be a good effect. We could >eventually add also an animated texture for water. > Yes, Morrowind does this - when it rains, each drop ripples the water and any refelctions, it loooks great. > >