[pythian] PROJECT - Music (secret tracks)

  • From: "Enrico Rizzato" <arbegas5@xxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Tue, 27 May 2003 16:35:11 +0200

Yesterday nite I was talking with Darryl about an idea I had about the music in 
our game, and he asked me to post it on the mailing-list to discuss it.
It is something like a mix of two concepts that I saw in another two games 
(Command&Conquerer: Red Alert & Spring Break).
In Command&Conquerer: Red Alert (which is a RTS game), the player (in offline 
mode)has got to complete many missions to win the game... everytime he 
completes a mission he wins something like a prize, or a reward, which consists 
of a new soundtrack.
Then, the player can choose the music which will be played during the next 
missions from the group of soundtracks he won.
On Spring Breack the player has got something like a winamp player: he has got 
a certain number of tracks saved on the HD, and he can choose that they will be 
played randomly by the PC, or that they will be played following a precise 
order he has to choose.
Well... my idea about our game is this:
We will have a certain number of tracks which will be played by a sub-section 
of the program of our future client: normally they will be played in connection 
with the enviroment the player's character is into.
Example: if a player is walking inside a park, with trees, etc... it will be 
played a relaxing theme. If a player is walking inside a dark dungeon, it wil 
played a frightening theme, etc.. and so on.
I will call this as "enviroment-connected-music".
But the player should have also the possibility to choose the track he prefers 
amongst those ones the game has got (I will call it "player's-choice-music").
So I think that, in the music options, we must give the player the possibility 
to choose if he wants "environment-conected-music" or "player's-choice-music", 
and in case he chooses the second option we should visualize the differents 
tracks saved in the HD (in the client directory) to permit him to choose the 
one he likes best.
Moreover I think there should be "secret tracks", which are blocked.
If the player will complete a difficoult quest/mission, or if he will defeat a 
particular terrible monster, etc., a secret track will be un-blocked, and the 
player will be able to see that track in the list of tracks connected with the 
"player's-choice-music" option.
It will be like a "reward", or a "prize"...
I think it could be a nifty feature.
What do you think about?
Enrico


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