[pythian] CODE - Clipping error

  • From: "kk" <krauspe@xxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Mon, 1 Jul 2002 22:00:30 +0200

> The new engine is doing very well.  I'm getting 300,000 triangles per
> second at 17 FPS, which is almost 3 times better than I got with the old
> engine.  Yes, I know those are the same numbers as I reported a few
> months ago, but when you consider we've increased the number of
> triangles in our maps by 15 times, it's a good sign.  I've found I am
> fill-rate limited now, so we're going to have to start designing our map
> to suit the portals better.  This means no more huge maps with no
> possibility of portals.  We also must determine the optimal number of
> triangles per sector.

well, I have found a clipping bug - I don't know why, I don't know what does
it mean because our current code should be clipping-bug-proof. The problem
is - it isn't. You remember that map you have added to the last release.
There are two towers at the gate. Set the depth of the strip tree to 10 and
look a bit around (look at the towers). You will see what happens. I have
checked the code which determines whether a box is visible, but this should
be ok. It is very strange. Please, look into it Darryl.

-kk


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