> The new engine is doing very well. I'm getting 300,000 triangles per > second at 17 FPS, which is almost 3 times better than I got with the old > engine. Yes, I know those are the same numbers as I reported a few > months ago, but when you consider we've increased the number of > triangles in our maps by 15 times, it's a good sign. I've found I am > fill-rate limited now, so we're going to have to start designing our map > to suit the portals better. This means no more huge maps with no > possibility of portals. We also must determine the optimal number of > triangles per sector. well, I have found a clipping bug - I don't know why, I don't know what does it mean because our current code should be clipping-bug-proof. The problem is - it isn't. You remember that map you have added to the last release. There are two towers at the gate. Set the depth of the strip tree to 10 and look a bit around (look at the towers). You will see what happens. I have checked the code which determines whether a box is visible, but this should be ok. It is very strange. Please, look into it Darryl. -kk