[projectaon] Freeway Warrior Action Chart

  • From: Iain Smith <iainsmith@xxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Thu, 3 Nov 2005 04:45:38 -0800 (PST)

It's been a while since my last FWAC update, but don't worry, I've been
hammering away at it.  It's in the usual place:

http://www.geocities.com/iainsmith/ActionChart/ActionChart.jar

And can be run in the usual manner:

java -jar ActionChart.jar

I've made several major changes in this release:

* Added menu structure, running Action Chart will now ask you if you want to
start a new game or load an existing one, rather than dump you straight into
the chart itself.  Loading from here doensn't work yet, I'm still working on
a few bugs in the load/save system.
* Added character generation wizard.  When starting a new game, you can
either jump to an empty Action Chart where you can enter the values manually,
or go through a wizard which will roll relevant values and let you select
skills and items.  While the wizard steps are currently working they don't
actually feed into the main sheet yet, I'm still working on that.
* Added standalone mode.  When starting a new game you get the option to use
the integrated viewer or standalone mode.  When in standalone mode, controls
which are normally on the viewer window (load/save/random) are added to
action chart, along with a text box for saving the current page. 
Loading/Saving in standalone mode isn't working yet, something I'm also still
working on.

ToDo:
* Fix Load/Save so that it works in standalone mode, link up load button in
main menu.
* Complete routines to feed Wizard generated character values into the Action
Chart
* Spruce up icons in wizard.  If anyone with graphic talent wants to work on
these, let me know and I'll upload the GIFs.
* Add routines to load the title.htm for the relevant book, starting by
looking in the default folder (01HH, 02SMR, 03TOZ, 04CC), then if folder is
not found, ask for path.
* Remove modifier spinner controls for skill modifiers, since they're not
needed, add a single read-only modifier to the Stealth skill, then set it
according to current inventory.
* Add validation to all remaining Action Chart controls.
* Tidy up layout.

Topics which I think need debating:
* Officially you're supposed to have 4 skill points to spend, plus 4 addional
skill points when you complete a book.  This was a little difficult to handle
in the wizard, so I've taken the simplistic route of simply allowing
(4*book_number) points when creating a character (so creating a new character

for TOZ will give you 12 skill points to spend).  Is this acceptable??

As always, constructive comments are appreciated.

Iain.


                
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