Re: pygame sound

  • From: BlueScale <bluescale1976@xxxxxxx>
  • To: programmingblind@xxxxxxxxxxxxx
  • Date: Sat, 12 Sep 2009 20:26:17 -0400

Hi,
I am not sure how to help with that.  I use Linux, so I just type python
and the file name, and it just works.


On Sat, 2009-09-12 at 19:45 -0400, Alex Hall wrote:
> I downloaded the tutorials (2 .py files) but they do not work. I know
> this is a basic question, but I never seem to get it right: how do I
> tell edSharp to run these py files? It says that python.exe is not on
> the search path.
>  
>  
> Have a great day,
> Alex
> New email address: mehgcap@xxxxxxxxx
>         ----- Original Message ----- 
>         From: BlueScale 
>         To: programmingblind@xxxxxxxxxxxxx 
>         Sent: Saturday, September 12, 2009 7:23 PM
>         Subject: Re: pygame sound
>         
>         
>         
>         the Mixer is a media player with multple channels.  If you
>         keep track of each channel you are using, you can do things
>         like start, stop, change volume, set playback position, get
>         length of the file, etc.  The creater of Soundrts has a small
>         tutorial.  Be sure to read the comments too because there are
>         some helpful tidbits ther as well  The tutorial is at:
>         http://soundrts.blogspot.com/search/label/pygame%20tutorial
>         
>         
>         
>         On Sat, 2009-09-12 at 18:16 -0400, Haden Pike wrote: 
>         
>         > I could be completely wrong, but from the little reading I have 
> done 
>         > so far, it would seem that the mixer is like a media player. You 
> should 
>         > be able to set the volume, but I can't find a reference to how this 
> is 
>         > done...I'll try googling for it. Again, this could be completely 
> wrong...
>         > Haden
>         > 
>         > On 9/12/2009 5:44 PM, Alex Hall wrote:
>         > > Makes sense. How do I do this programatically? Is mixer the only 
> sound 
>         > > object I have, or are there others? Can I set the pitch of a 
> sound 
>         > > dynamically? Is each mixer a sound, or is one mixer like a media 
>         > > player that I pass multiple sounds? Thanks.
>         > >
>         > >
>         > > Have a great day,
>         > > Alex
>         > > New email address: mehgcap@xxxxxxxxx
>         > > ----- Original Message ----- From: "Haden Pike" 
> <haden.pike@xxxxxxxxx>
>         > > To: <programmingblind@xxxxxxxxxxxxx>
>         > > Sent: Saturday, September 12, 2009 5:38 PM
>         > > Subject: Re: pygame sound
>         > >
>         > >
>         > >>  I'm not sure how to play the sound, as I am just starting my 
>         > >> adventures into pygame. However, I suggest you use python 2.6. 
> More 
>         > >> software is compatible with it. Just my suggestion...you are 
> free to 
>         > >> do what you want.
>         > >> Haden
>         > >>
>         > >> On 9/12/2009 5:07 PM, Alex Hall wrote:
>         > >>> Hi all,
>         > >>>
>         > >>> I have pygame working, I think, on Python 3.1, though I still 
> have 
>         > >>> python 2.6 and 2.3 on the computer. The documentation for 
> pySonic 
>         > >>> made sense; you create a world, put the player in it, then have 
>         > >>> sound sources with properties like location. How would I do 
> this in 
>         > >>> pygame? I found the mixer object, but I am not sure how to use 
> it to 
>         > >>> generate sounds that relate to where the user is in the game 
> world. 
>         > >>> Actually, I am not even sure how to create the user's location 
> for 
>         > >>> other sounds to be compared to the player. I hope this makes 
> sense 
>         > >>> and that I am just missing something easy here.
>         > >>>
>         > >>>
>         > >>> Have a great day,
>         > >>> Alex
>         > >>> New email address: mehgcap@xxxxxxxxx
>         > >>> __________
>         > >>> View the list's information and change your settings at 
>         > >>> //www.freelists.org/list/programmingblind
>         > >>>
>         > >>
>         > >>
>         > >> -- 
>         > >>
>         > >> ---
>         > >> Haden Pike
>         > >> Email: haden.pike@xxxxxxxxx
>         > >>
>         > >> __________
>         > >> View the list's information and change your settings at 
>         > >> //www.freelists.org/list/programmingblind
>         > >>
>         > >
>         > > __________
>         > > View the list's information and change your settings at 
>         > > //www.freelists.org/list/programmingblind
>         > >
>         > 
>         > 

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