Hi, I am not sure how to help with that. I use Linux, so I just type python and the file name, and it just works. On Sat, 2009-09-12 at 19:45 -0400, Alex Hall wrote: > I downloaded the tutorials (2 .py files) but they do not work. I know > this is a basic question, but I never seem to get it right: how do I > tell edSharp to run these py files? It says that python.exe is not on > the search path. > > > Have a great day, > Alex > New email address: mehgcap@xxxxxxxxx > ----- Original Message ----- > From: BlueScale > To: programmingblind@xxxxxxxxxxxxx > Sent: Saturday, September 12, 2009 7:23 PM > Subject: Re: pygame sound > > > > the Mixer is a media player with multple channels. If you > keep track of each channel you are using, you can do things > like start, stop, change volume, set playback position, get > length of the file, etc. The creater of Soundrts has a small > tutorial. Be sure to read the comments too because there are > some helpful tidbits ther as well The tutorial is at: > http://soundrts.blogspot.com/search/label/pygame%20tutorial > > > > On Sat, 2009-09-12 at 18:16 -0400, Haden Pike wrote: > > > I could be completely wrong, but from the little reading I have > done > > so far, it would seem that the mixer is like a media player. You > should > > be able to set the volume, but I can't find a reference to how this > is > > done...I'll try googling for it. Again, this could be completely > wrong... > > Haden > > > > On 9/12/2009 5:44 PM, Alex Hall wrote: > > > Makes sense. How do I do this programatically? Is mixer the only > sound > > > object I have, or are there others? Can I set the pitch of a > sound > > > dynamically? Is each mixer a sound, or is one mixer like a media > > > player that I pass multiple sounds? Thanks. > > > > > > > > > Have a great day, > > > Alex > > > New email address: mehgcap@xxxxxxxxx > > > ----- Original Message ----- From: "Haden Pike" > <haden.pike@xxxxxxxxx> > > > To: <programmingblind@xxxxxxxxxxxxx> > > > Sent: Saturday, September 12, 2009 5:38 PM > > > Subject: Re: pygame sound > > > > > > > > >> I'm not sure how to play the sound, as I am just starting my > > >> adventures into pygame. However, I suggest you use python 2.6. > More > > >> software is compatible with it. Just my suggestion...you are > free to > > >> do what you want. > > >> Haden > > >> > > >> On 9/12/2009 5:07 PM, Alex Hall wrote: > > >>> Hi all, > > >>> > > >>> I have pygame working, I think, on Python 3.1, though I still > have > > >>> python 2.6 and 2.3 on the computer. The documentation for > pySonic > > >>> made sense; you create a world, put the player in it, then have > > >>> sound sources with properties like location. How would I do > this in > > >>> pygame? I found the mixer object, but I am not sure how to use > it to > > >>> generate sounds that relate to where the user is in the game > world. > > >>> Actually, I am not even sure how to create the user's location > for > > >>> other sounds to be compared to the player. I hope this makes > sense > > >>> and that I am just missing something easy here. > > >>> > > >>> > > >>> Have a great day, > > >>> Alex > > >>> New email address: mehgcap@xxxxxxxxx > > >>> __________ > > >>> View the list's information and change your settings at > > >>> //www.freelists.org/list/programmingblind > > >>> > > >> > > >> > > >> -- > > >> > > >> --- > > >> Haden Pike > > >> Email: haden.pike@xxxxxxxxx > > >> > > >> __________ > > >> View the list's information and change your settings at > > >> //www.freelists.org/list/programmingblind > > >> > > > > > > __________ > > > View the list's information and change your settings at > > > //www.freelists.org/list/programmingblind > > > > > > >