I downloaded the tutorials (2 .py files) but they do not work. I know this is a basic question, but I never seem to get it right: how do I tell edSharp to run these py files? It says that python.exe is not on the search path. Have a great day, Alex New email address: mehgcap@xxxxxxxxx ----- Original Message ----- From: BlueScale To: programmingblind@xxxxxxxxxxxxx Sent: Saturday, September 12, 2009 7:23 PM Subject: Re: pygame sound the Mixer is a media player with multple channels. If you keep track of each channel you are using, you can do things like start, stop, change volume, set playback position, get length of the file, etc. The creater of Soundrts has a small tutorial. Be sure to read the comments too because there are some helpful tidbits ther as well The tutorial is at: http://soundrts.blogspot.com/search/label/pygame%20tutorial On Sat, 2009-09-12 at 18:16 -0400, Haden Pike wrote: I could be completely wrong, but from the little reading I have done so far, it would seem that the mixer is like a media player. You should be able to set the volume, but I can't find a reference to how this is done...I'll try googling for it. Again, this could be completely wrong... Haden On 9/12/2009 5:44 PM, Alex Hall wrote: > Makes sense. How do I do this programatically? Is mixer the only sound > object I have, or are there others? Can I set the pitch of a sound > dynamically? Is each mixer a sound, or is one mixer like a media > player that I pass multiple sounds? Thanks. > > > Have a great day, > Alex > New email address: mehgcap@xxxxxxxxx > ----- Original Message ----- From: "Haden Pike" <haden.pike@xxxxxxxxx> > To: <programmingblind@xxxxxxxxxxxxx> > Sent: Saturday, September 12, 2009 5:38 PM > Subject: Re: pygame sound > > >> I'm not sure how to play the sound, as I am just starting my >> adventures into pygame. However, I suggest you use python 2.6. More >> software is compatible with it. Just my suggestion...you are free to >> do what you want. >> Haden >> >> On 9/12/2009 5:07 PM, Alex Hall wrote: >>> Hi all, >>> >>> I have pygame working, I think, on Python 3.1, though I still have >>> python 2.6 and 2.3 on the computer. The documentation for pySonic >>> made sense; you create a world, put the player in it, then have >>> sound sources with properties like location. How would I do this in >>> pygame? I found the mixer object, but I am not sure how to use it to >>> generate sounds that relate to where the user is in the game world. >>> Actually, I am not even sure how to create the user's location for >>> other sounds to be compared to the player. I hope this makes sense >>> and that I am just missing something easy here. >>> >>> >>> Have a great day, >>> Alex >>> New email address: mehgcap@xxxxxxxxx >>> __________ >>> View the list's information and change your settings at >>> //www.freelists.org/list/programmingblind >>> >> >> >> -- >> >> --- >> Haden Pike >> Email: haden.pike@xxxxxxxxx >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind >