Re: pygame sound
- From: "Alex Hall" <mehgcap@xxxxxxxxx>
- To: <programmingblind@xxxxxxxxxxxxx>
- Date: Sun, 13 Sep 2009 09:25:28 -0400
Got it. I was editing, not making a new one, but I had to hit "end" first since
just typing erased the text already there. The odd thing is that jaws11 did not
read anything, it told me that the edit box was blank. Now, though, it thinks I
want python23. How can I change this to 26?
Have a great day,
Alex
New email address: mehgcap@xxxxxxxxx
----- Original Message -----
From: jaffar@xxxxxxxxxxxxx
To: programmingblind@xxxxxxxxxxxxx
Sent: Sunday, September 13, 2009 2:12 AM
Subject: Re: pygame sound
Hi Alex. No it won't. I think your mistake was to create a new path, in
which case, yes, your others environments would be deleted. However, if you
editted your environment as per the directives i sent you, it won't affect your
other environments at all. Cheers!
----- Original Message -----
From: Alex Hall
To: programmingblind@xxxxxxxxxxxxx
Sent: Sunday, September 13, 2009 1:53 PM
Subject: Re: pygame sound
Doing this erased all the variables I had there before, such as c:\windows!
I know I do not want to do that. Why would this happen? It has never done that
to me before.
Have a great day,
Alex
New email address: mehgcap@xxxxxxxxx
----- Original Message -----
From: jaffar@xxxxxxxxxxxxx
To: programmingblind@xxxxxxxxxxxxx
Sent: Sunday, September 13, 2009 12:45 AM
Subject: Re: pygame sound
Hi Alex. Here's some help to get your python environment up and smoothly
running. Give it a try and let me know if it works for you.
1. select the my computer icon on your desktop, or alternatively go to
your control panel and choose system.
2. press the context menu key if you're on the my computer icon on your
desktop, or press enter if you're at the control panel/system.
3. arrow up or down until you hear properties on the desktop my computer
icon. If you're on the control panel/system, then arrow right until your hear
advanced. same goes for the desktop scenario.
4. now for both cases, tab to environment variable, then press the space
button to evoke it.
6. now, what you really want to achieve is to put, in this case python,
onto your system's environment path, so tab to system variables, then tab to
the list box which contains all the system variables available to you and
select path.
7. Now, tab to the edit button.
9. when you press the space bar to evoke it, you'll see a long line of
installed programs already present in your system environment path, and this is
where you'll add your python environment.
11. at the end of
the line, type the following. I am assuming that your python software
resides in your c drive, and that you want to put your python2.6 into your
system's environment path, so type the following line into your environment
path edit textbox:
;c:\python26;c:\python26\lib;c:\python26\scripts
11. tab to ok and press space bar, then press ok again, and finally
press ok again to exit the system properties.
12. now to test if the instructions work, go to your command prompt.
type
python -v. If you see a message telling you of your python version and
all it's commands and coordinates, the congrats! you have python on your path
and can start programming in python. Cheers!
----- Original Message -----
From: Alex Hall
To: programmingblind@xxxxxxxxxxxxx
Sent: Sunday, September 13, 2009 9:18 AM
Subject: Re: pygame sound
I got it. I used the cmd.exe command to run python.exe and manually
passed it my path/file.py arg, and it worked. Not as good as having python.exe
on the search path, but at least I can run things.
Have a great day,
Alex
New email address: mehgcap@xxxxxxxxx
----- Original Message -----
From: BlueScale
To: programmingblind@xxxxxxxxxxxxx
Sent: Saturday, September 12, 2009 8:26 PM
Subject: Re: pygame sound
Hi,
I am not sure how to help with that. I use Linux, so I just type
python and the file name, and it just works.
On Sat, 2009-09-12 at 19:45 -0400, Alex Hall wrote:
I downloaded the tutorials (2 .py files) but they do not work. I
know this is a basic question, but I never seem to get it right: how do I tell
edSharp to run these py files? It says that python.exe is not on the search
path.
Have a great day,
Alex
New email address: mehgcap@xxxxxxxxx
----- Original Message -----
From: BlueScale
To: programmingblind@xxxxxxxxxxxxx
Sent: Saturday, September 12, 2009 7:23 PM
Subject: Re: pygame sound
the Mixer is a media player with multple channels. If you keep
track of each channel you are using, you can do things like start, stop, change
volume, set playback position, get length of the file, etc. The creater of
Soundrts has a small tutorial. Be sure to read the comments too because there
are some helpful tidbits ther as well The tutorial is at:
http://soundrts.blogspot.com/search/label/pygame%20tutorial
On Sat, 2009-09-12 at 18:16 -0400, Haden Pike wrote:
I could be completely wrong, but from the little reading I have done
so far, it would seem that the mixer is like a media player. You should
be able to set the volume, but I can't find a reference to how this is
done...I'll try googling for it. Again, this could be completely wrong...
Haden
On 9/12/2009 5:44 PM, Alex Hall wrote:
> Makes sense. How do I do this programatically? Is mixer the only sound
> object I have, or are there others? Can I set the pitch of a sound
> dynamically? Is each mixer a sound, or is one mixer like a media
> player that I pass multiple sounds? Thanks.
>
>
> Have a great day,
> Alex
> New email address: mehgcap@xxxxxxxxx
> ----- Original Message ----- From: "Haden Pike" <haden.pike@xxxxxxxxx>
> To: <programmingblind@xxxxxxxxxxxxx>
> Sent: Saturday, September 12, 2009 5:38 PM
> Subject: Re: pygame sound
>
>
>> I'm not sure how to play the sound, as I am just starting my
>> adventures into pygame. However, I suggest you use python 2.6. More
>> software is compatible with it. Just my suggestion...you are free to
>> do what you want.
>> Haden
>>
>> On 9/12/2009 5:07 PM, Alex Hall wrote:
>>> Hi all,
>>>
>>> I have pygame working, I think, on Python 3.1, though I still have
>>> python 2.6 and 2.3 on the computer. The documentation for pySonic
>>> made sense; you create a world, put the player in it, then have
>>> sound sources with properties like location. How would I do this in
>>> pygame? I found the mixer object, but I am not sure how to use it to
>>> generate sounds that relate to where the user is in the game world.
>>> Actually, I am not even sure how to create the user's location for
>>> other sounds to be compared to the player. I hope this makes sense
>>> and that I am just missing something easy here.
>>>
>>>
>>> Have a great day,
>>> Alex
>>> New email address: mehgcap@xxxxxxxxx
>>> __________
>>> View the list's information and change your settings at
>>> http://www.freelists.org/list/programmingblind
>>>
>>
>>
>> --
>>
>> ---
>> Haden Pike
>> Email: haden.pike@xxxxxxxxx
>>
>> __________
>> View the list's information and change your settings at
>> http://www.freelists.org/list/programmingblind
>>
>
> __________
> View the list's information and change your settings at
> http://www.freelists.org/list/programmingblind
>
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