Re: createing a transparent interface for serialization?

  • From: "black ares" <matematicianu2003@xxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Wed, 6 Oct 2010 19:10:52 +0300

also you can build a factory architecture where you will inject at runtime based on a conficuration

the actual implementation of a strategy.
This patern is called inversion of control.

----- Original Message ----- From: "Sina Bahram" <sbahram@xxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Wednesday, October 06, 2010 6:31 PM
Subject: RE: createing a transparent interface for serialization?


Have you examined ORM solutions? Hibernate is very popular, for example.

Take care,
Sina


-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler Littlefield
Sent: Wednesday, October 06, 2010 11:20 AM
To: programmingblind@xxxxxxxxxxxxx
Subject: createing a transparent interface for serialization?

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Hello all,
I want to set up serialization of objects in my mud engine a bit differently than it currently is. Right now, Ijust write all the values to a file in binary form, then read them back in in the same order, but Iwant the user to be able to choose xml, binary, or any other sort of backend they want for serialization. So, Ihave a question. how should this be done? the idea would be for each object to call a function, without having to know what it
is storing.
I've thought my player file will look like this:
<player>
<name>ty</name>
<password>asdfghjklasdfghjkl</password>
</player>
so Isuppose Ican just do a key-value sort of setup where Isend the name and the value, and binary can ignore the name while XML does
not?
That being said though, I still need to set it up a bit differently from that, so any help is appriciated with suggestions and
ideas.

- --
Thanks,
Tyler Littlefield
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