RE: createing a transparent interface for serialization?
- From: "Sina Bahram" <sbahram@xxxxxxxxx>
- To: <programmingblind@xxxxxxxxxxxxx>
- Date: Wed, 6 Oct 2010 11:31:05 -0400
Have you examined ORM solutions? Hibernate is very popular, for example.
Take care,
Sina
-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Tyler Littlefield
Sent: Wednesday, October 06, 2010 11:20 AM
To: programmingblind@xxxxxxxxxxxxx
Subject: createing a transparent interface for serialization?
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Hello all,
I want to set up serialization of objects in my mud engine a bit differently
than it currently is.
Right now, Ijust write all the values to a file in binary form, then read them
back in in the same order, but Iwant the user to be
able to choose xml, binary, or any other sort of backend they want for
serialization.
So, Ihave a question. how should this be done? the idea would be for each
object to call a function, without having to know what it
is storing.
I've thought my player file will look like this:
<player>
<name>ty</name>
<password>asdfghjklasdfghjkl</password>
</player>
so Isuppose Ican just do a key-value sort of setup where Isend the name and the
value, and binary can ignore the name while XML does
not?
That being said though, I still need to set it up a bit differently from that,
so any help is appriciated with suggestions and
ideas.
- --
Thanks,
Tyler Littlefield
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