Hi Brandon,
BGT has object oriented concepts which I have used – classes, objects,
inheritance, interfaces, operator and function overloading, function callbacks
etc.
Also I did install a C/C++ compiler and learned a fair bit about C and C++, but
had a lot of trouble with compiling, especially when it came to using external
libraries.
BASIC is a scripting language, but it can’t be compared with BGT. BASIC has
full support for libraries, cross platform applications, portability, and,
especially the compiler I use, compiles into native machine code, has support
for several preprocessor statements, has support for the C runtime, recognises
assembly code – the list goes on and on. I would personally say you can use it
either as a scripting language or a full blown programming language depending
on your preference. Granted, that, unfortunately, does not include object
oriented concepts, at least to the level that BGT, and certainly C++ does,
though it does have types, similar to C structs, that have their own
constructors and destructors, properties and methods. It may also have
overloaded methods, though I can’t remember as I rarely use them.
Named arguments: I’m assuming that’s where you can say
some_function(parameter1=value1, parameter2=value2) If so I think PHP has this,
and BGT certainly used to have it.
So yes, I am familiar with some of the concepts, they just seem differently
laid out, explained and represented in Python.
If it’s just a case of relearning it then it shouldn’t be too much of an issue.
Hopefully.
Thanks.
Kind regards,
Damien.
From: Brandon Keith Biggs
Sent: Friday, April 08, 2016 5:28 PM
To: nvda-addons@xxxxxxxxxxxxx
Subject: [nvda-addons] Re: Developing Addons - The best way to get started?
Hello,
Of corse, everyone has said that he should go through Learn Python the Hard
Way. Follow the directions there and not just read. Everything from installing
python to doing print statements to understanding OOP is covered there. Once he
goes through that, then he can start with WX Python.
But of corse learning python is vital.
Python is a full language. It is called a "scripting language", but that is
because of how clean the syntax are and how high level it is. It is really a
full-blown programming language. BGT and any of the basic languages are true
scripting languages. If you did manage to install the compiler for C++, and gon
through a book to learn C++, then you would know another full-blown programming
language.
Because you already know variables and include statements doesn't really mean
you understand constructors, objects, inheritance or some of the awesome python
features that other languages don't have like named arguments.
In order to use python, you need a text editor, which you should already have,
if not use something like EdSharp, and python 2.7.11.
Thanks
Brandon Keith Biggs
On Fri, Apr 8, 2016 at 8:31 AM, Damien Sykes-Pendleton
<damien@xxxxxxxxxxxxxxxxxxxx> wrote:
Hi James,
Installing Python isn't the struggle. It's knowing what and what not to
install. Python, and especially the NVDA codebase, seems to have so many
components and subcomponents and subpackages and other things which don't make
it remotely clear as to what is necessary and what is just extra blah.
Of course Python compares nothing to small, area-based, sandbox scripting
languages such as BGT, AutoIt, AutoHotkey etc. However it seems to relate more
to C++, which has so many variants I ended up uninstalling it out of sheer
frustration because it didn't work how I would expect a language to work, and
not just in the way it presents information neither.
My current everyday language is FreeBASIC which, though a fully fledged
programming language, only installs the bare basics along with a bunch of
helper headers so you can use various API's. All you have to do then is find
the libraries you need. Modules are linked with #include, libraries are linked
with #inclib, there you have it, compile yourself a nice executable program,
run it, be happy. Python seems immeasurably different to that, both in the
language and its components, and it's partly that difference that is
frustrating. I want to be able to get to grips with it, but I've no idea where
to even start.
I don't know. Sometimes I don't even know myself exactly what the issue is.
Sometimes I feel like I'm drinking a large glass of water and then it comes
straight back out, or there's not enough of it to get to where I need to be. I
feel like I'm taking one step forward and two steps back sometimes.
Kind regards,
Damien.
-----Original Message----- From: James Scholes
Sent: Friday, April 08, 2016 4:04 PM
To: nvda-addons@xxxxxxxxxxxxx
Subject: [nvda-addons] Re: Developing Addons - The best way to get started?
Damien Sykes-Pendleton wrote:
and the way it works with classes seems different as well (take for
instance the class of AppModule(appModuleHandler.AppModule) which I
believe refers to a class inheritance, looks like it is inheriting
from a class property instead of another class).
No. appModuleHandler is a Python module, imported using:
import appModuleHandler
AppModule is a class defined in that module, thus,
appModuleHandler.AppModule
appModuleHandler has a lower case A, so it isn't a class. Note that I'm
not saying that starting your class names with a capital letter is a
technical requirement, but it is a coding standard upheld by most Python
programmers and can be seen throughout NVDA. Instance variables,
function/module names, all start with a lower case letter and use camel
case. This is all covered on the NVDA wiki on GitHub.
For the most part learning a new language has been easy for me, since
its only difference is usually with syntactical differences, but
Python seems to change more concepts than just syntax, hence the
reason I find it more confusing.
The examples you mentioned, e.g. lists and dictionaries instead of
arrays, is simply a case of differing termanology. A list is an
index-based array. A dictionary is a key-based, or associative, array,
similar to a hash map in other languages.
I think that perhaps the other problem I am facing is that, because I
generally wouldn't consider writing in Python in an everyday setting
and thus would only use it for NVDA addons, and NVDA can
automatically create the relevant files based on the source code, I
haven't installed Python and therefore only have NVDA as a testing
mechanism. I may be wrong, but I have thought before now that
installing a whole component when you would possibly only use a minor
percentage of it is rather pointless, especially if you then have to
learn to run it as a full system. In this case Python, which relies
on command line usage to run scripts, separate compilers to compile
them to binary, and other dependencies for extra functionality etc.
This is, of course, up to you, but if you want to write NVDA add-ons,
you need a better understanding of Python than you apparently have now.
If you don't want to take the couple of minutes it takes to download
the Python installer and try out the interpreter, there's probably not a
lot any of us can do to help you. Also, Python is, at least not in the
default cPython variant, a compiled language. Other versions of Python
have just-in-time compilers, but NVDA doesn't use or run under any of
those other versions, so you don't need to concern yourself with them.
--
James Scholes
http://twitter.com/JamesScholes
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