Hey, I was curious about DynASM for some time, and now you gave me an occasion to play with it. I've created a tiny example project [1] that illustrates it's usage as a standalone tool. Hopefully I've done it right, since I was unable to find documentation, describing how to use it this way and hacked it together based on comments and the source code of LuaJIT itself. 2014-03-01 14:28 GMT+04:00 Mike Pall <mike-1403@xxxxxxxxxx>: > Right now, DynASM only translates/generates C code. And the (tiny) > machine-specific encoding engines are in C, too. It's certainly > doable to port those to Lua, but so far nobody had a need. In order to overcome this limitation, you can require dynasm.lua, make it produce a string with C code, add required bits and pieces and use TinyCC [2] to compile the resulting code on the fly. TinyCC does not do any sophisticated optimizations, but it does compile really fast and is tiny, which fits this task. I have not tried this approach, but it might work and not be too ugly :) It could be even wrapped into some inline dynassembly library. [1] https://github.com/Lupus/dynasm-example [2] http://bellard.org/tcc/ -- Regards, Konstantin