[londonlaw-users] Client connection problems on OS X

  • From: Antti Rasinen <antti.rasinen@xxxxxx>
  • To: londonlaw-users@xxxxxxxxxxxxx
  • Date: Sat, 20 Nov 2004 14:23:27 +0200

Hello!

The client, when run from command line, has some problems connecting to the server. The bundle-version does not suffer from such a bug.

I used netcat to listen to the server port. When I input the necessary information, nothing happens.

If I click on the Connect button again, the connection seems to be terminated. However, clicking the Quit -button a) closes the window b) connects to the server. B) is confirmed by both netcat and the game server (the client actually keeps asking for game information, even without the game window).

Simple debug print statements traced the problem to esocket.py. We reach the line 48:
self.socket.connect((hostname, port)) in make_socket.
Any print statements after this are executed only after I've clicked the Quit-button.


At this point I have to admit I've reached the end of my debugging abilities. I hope this helps, though.

--A

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