No, it had real spikes. Iron barbed spikes! Lol. Needless to say , I got my tetnus shots and will cross off those particular people off my Christmas card list, grin. No worries. I think the items calling effects will work. I thought items were basically skills but perhaps they are a little more difficult or different then I thought. Then again, what do I know, lol. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett Sent: Sunday, December 29, 2013 4:18 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: script flag question Hi Al, I will at some point look at item use and allowing script flags on those. I'm new to the world of scripting with items though. Hense why I haven't done it on my initial release. That should be coming soon. Spiked egnog sounds intriguing. And altogether intoxicating. Good fun! Enjoy. Craig On 29/12/2013 18:06, Allan Thompson wrote: > Hi Craig, > Your right, I mixed up the scroll of charm with something else. Geez I > am getting stupider by the minute. Must be all this coffee and spiked eggnog. > > Well, this then gives me the solution for my cloaking item problem, > hopefully. > Thanks man, > al > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett > Sent: Sunday, December 29, 2013 8:44 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: script flag question > > Hi again al, > > As far as scripts are concerned, structures and units are identical. I > don't even know if there's a way for me to tell if something's a > structure or not, to be honest. So any flag that is supposed to work > on units should work on structures too. > > As to the items, I don't know how you got toggle team working on an > item, its not supposed to. Did the item add it to a skill or cause an > effect with toggle team or something? As to transform into, that also > is not supposed to work on items, that's why you're getting that > message, I didn't know it would. I haven't gotten into items that do this kind of thing, yet. > > Cheers, > > Craig > >> On 29 Dec 2013, at 06:33, "Allan Thompson" <allan1.thompson@xxxxxxx> > wrote: >> Hi Craig, >> >> First I want to mention that the toggle_team_immune also works on >> structures which I am glad for. >> Secondly I am having trouble with script flags and items. >> I got a toggle_team to work in an item which seemed to work well in >> the kobold map. >> >> I could not use the transform_into script flag successfully in the >> starship maps. All the cloaking ships use the item files to transform >> and use a skill to revert back. >> The message I got is below. I thought it was odd since toggle_team in >> an item worked fine. >> Thanks, >> al >> >> Mission 15, defiant >> transform_into is not a valid script_flag in this type of file in >> Data for TB\Map Packs\1starship battles basic\Items\cloak FEC.txt on >> line >> 11 Battle Map >> >> >> >> >> "The truth will make you free" >> Jesus Christ of Nazareth 33AD >> >> >> >> > >