Not to mention that's seems rather limiting. If someone is unsure what to
equip, and switches out slots and then back again, they're going to be stuck
empty handed if they do it more than once. Lol
Thanks guys for continually producing great map packs to play, you guys rock!
I haven't been on the list long, and this is my first post, but I've been
wanting to say that. *smile*
Mike
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Saturday, September 24, 2016 10:05 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: equip problem
Ok, thanks! Still, that seems a really convoluted thing. I wonder why these
item connected skills are weird like that.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Friday, September 23, 2016 7:40 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: equip problem
Yes.
Make a point called equipment or something. Give each unit with equipment one
of those points; they only need 1, and be sure to give them an equipment_start
or end_turn_restore=1 flag. Also add
equipment_cost=1 to the equip skill. Then make a unit effect with
equipment_inflict=1, and have that set as a self_effects= on every skill used
by the units that have equipment.
This way, a unit can only change their equipment once per round.
Either they do it at the beginning, or they have to wait for their next turn.
On 9/23/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I am having trouble with equip. I can get the equip skill to only be
used once a round, as long as something is literally equipped into a
slot. The same method doesn't work if something is just unequipped.
Anyone have any suggestions on this problem?
Thanks,
al
"The truth will make you free"
Jesus Christ of Nazareth 33AD
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