[ian-reeds-games] Re: equip problem

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 24 Sep 2016 11:04:59 -0400

Ok, thanks! Still, that seems a   really convoluted thing. I wonder why these 
item connected skills are weird like that.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Friday, September 23, 2016 7:40 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: equip problem

Yes.
Make a point called equipment or something. Give each unit with
equipment one of those points; they only need 1, and be sure to give
them an equipment_start or end_turn_restore=1 flag. Also add
equipment_cost=1 to the equip skill. Then make a unit effect with
equipment_inflict=1, and have that set as a self_effects= on every
skill used by the units that have equipment.
This way, a unit can only change their equipment once per round.
Either they do it at the beginning, or they have to wait for their
next turn.

On 9/23/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

I am having trouble with equip. I can get the equip skill to only be used
once a round, as long as something is literally equipped into a slot. The
same method doesn't work if something is just unequipped. Anyone have any
suggestions on this problem?


Thanks,
al
"The truth will make you free"
Jesus Christ of Nazareth 33AD




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