Ah, ok. Hopefully Craig is reading and will rush to the rescue! Thanks, al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed Sent: Saturday, December 07, 2013 11:41 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: effect sound Hi Allan, You did keep it reasonably simple, smile. My first priority when I get back to TB is to fix the remaining bugs. But I'll consider adding this feature at the same time. This particular feature could also be added as a script flag by Craig. So you might consider beseeching him for his amazing scripting skills, smile. Ian Reed On 12/7/2013 7:26 AM, Allan Thompson wrote: > Hi Ian, > I was hoping to ask for something simple. > Is it possible to add in a flag in effects so that a sound plays when > it's duration expires? > > An example is in age of warlords. A weer warrior transformed into a > weer wolf has about four rounds before the effect is activated due to > the zeroing of a certain point. > Right now, it simply changes back. I would like it to make some kind > of sound so that the player has an audible clue that this happened. > I am not sure what it would be called. Maybe "activate_effect_sound" > or "end_of_duration_sound" > ". I am not sure when it would play actually. Either when the effect > takes effect, or it's duration runs out, especially for duration=0 effects. > Hopefully I made some kind of sense on this request, grin. > > al > > > > > The truth will make you free" > Jesus Christ of Nazareth 33AD > > > >