[ian-reeds-games] effect sound

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: "ian-reeds-games@freelist" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 7 Dec 2013 09:26:59 -0500

Hi Ian,
I was hoping to ask for something simple.
Is it possible to add in a flag  in effects so that a sound plays when it's
duration expires?

An example is in age of warlords. A weer warrior transformed into a weer
wolf  has about four rounds before the effect is activated due to the
zeroing  of a certain point.
Right now, it simply changes back. I would like it to make some kind of
sound so that the player has an audible clue that this happened. 
I am not sure what it would be called. Maybe "activate_effect_sound" or
"end_of_duration_sound"  
 ". I am not sure when it would play actually. Either when the effect takes
effect, or it's duration runs out, especially for duration=0 effects. 
Hopefully I made some kind of sense on this request, grin.

al 




The truth will make you free"
Jesus Christ of Nazareth 33AD




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