[ian-reeds-games] Re: craig new script flags weirdness

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 27 Dec 2013 20:24:33 -0500

Sorry for the constant email...
Craig, you did do a really good thing though.
For the weer warrior and wraith unit in age of warlords, they were supposed
to transform, and then transform back automatically. Because you  were able
to make them at least transform at least in an effect, I can actually  make
them transform back automatically thru the countdown of points to at_zero=.
So , the problem is effectively solved using the script flags! As far as I
can tell the transformed units aren't leaveing twins or doubleing in size
like they did in the old scripts so these are really exciting and easy to
use!

al 
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Friday, December 27, 2013 7:52 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: craig new script flags weirdness

Hi Craig,
I think I am about to eat some crow here.

When testing the transport stuff, and rereading thru the docs, I realized
that I was assumeing something when in actuality I should have been doing
something instead.

In the old scripts, every unit equalleed a capacity point and only bigger
units one wanted to change was messed with.

However, I missed the fact that now every single unit needs the transport
capacity required for any unit attempting to board something, regardless if
it is a regular or larger capacity using unit. 

My assumption with the new stuff was that the required (which, if you think
about it, should have clued me in) is necessary and so that is my mistake. 
I have no idea how hard it was to do all this, when  maybe it wasn't broken
in the first place and I just feel extremely stupid for not paying attention
to the documentation. 

I sincerely apologize, and if there is any way I can make it up to you,
please let me know. I just want to crawl under a rock right about now.

So, long story short is it works, and it might have been working before, and
you might have had to do extra work cause I wasn't being careful.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
Sent: Friday, December 27, 2013 6:07 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: craig new script flags weirdness

Hi al, 

Both are to do with things still in progress that I never finished. The
first, the announcement of items, is to do with me trying to transfer items
over when you transform, I forgot to take it out. I'm still waiting on Ian
to help me finish that one. I should have taken the announcements out,
though. My bad. 

The second is just me commenting out the line that didn't work, I figured it
was better than a crash. That line being the one that applied the
transforming effect to the new unit. That's why it doesn't transform back
and also why it now works, kinda. I need Ian's help here too. 

I'll take out those announcements at some point. Incidentally, does
unloading transports work for you now? 

Cheers, 

Craig 

> On 27 Dec 2013, at 21:08, "Allan Thompson" <allan1.thompson@xxxxxxx>
wrote:
> 
> Oh and one more thing.
> 
> I tried the transform_into script flag in an effect to see if anything 
> was different. It actually worked, transforming the creature.
> The problem was, that once the duration ran out, it did not transform 
> back, so your halfway there! Lol.
> 
> al
> 
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan 
> Thompson
> Sent: Friday, December 27, 2013 3:31 PM
> To: ian-reeds-games@freelist
> Subject: [ian-reeds-games] craig new script flags weirdness
> 
> Hi Craig,
> This is nothing serious I don't think, so you can relax, grin.
> Whenever I use a transform_into script flag I receive this message below.
> 
> "Giver's inventory is 0 items in size"
> 
> 
> Other then this message, the transform_into script flag when used in a 
> skill seems to work fine.
> 
> If I catch anything else I will let you know.
> al
> 
> 
> 
> "The truth will make you free"
> Jesus Christ of Nazareth 33AD
> 
> 
> 
> 
> 
> 





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