[ian-reeds-games] Re: concerning Allans user guides

  • From: Niklas Rittinghaus <niklasrittinghaus@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 16 Oct 2014 14:18:26 -0700 (PDT)

Hi Al,

thank you for the explanation. BTW: the weapon wich works like a time
bomb i meant was the energy sphear or so, i don't know how to write
it. And another thing wich isn't clear to me is the asteroid. It's
called a unit but how does it work and what can be done with it?

Thank you.

best regards
Niklas

--- Ursprüngliche Nachricht ---
> Von:         "Allan Thompson" <allan1.thompson@xxxxxxx>  Wichtigkeit Normal
> Gesendet am: 16.10.2014 21:07:07
> An:          ian-reeds-games@xxxxxxxxxxxxx; 
> CC:          
> Betreff:     [ian-reeds-games] Re: concerning  Allans user guides
> 
> Hi Niklas,
> I figured it out, and yeah, it is something I should have explained in a
> guide, because it can be confuseing.
> 
> You see, on the ships there is a list of skills.
> But because the computer could not use items, I turned the items list into a
> second group of skills that are actually considered items. The point was to
> allow players to use these higher functions, but deny them to the computer. 
> 
> The problem is that these are not meant to be items. They are meant to be
> actual commands that you  can use to help your ship. Some items are used for
> how well you regenerate warp energy, and how much your people will do damage
> control each round. I think those  kind of things are in the starship
> battles primary map pack.
> 
> So what you did was use the transporter to  transport out the self destruct
> command, which actually doesn't do anything on a map, but just causes your
> own ship to self destruct.
> 
> The three different transporter modes are:
> 
> Transporter: This is used to transport items from ship to ship. These items
> are meant to be away teams, or special items designated in the map's
> description as something to be acquired or transported.
> 
> The beam in actually "picks up items" from the map. So that is what it is,
> it beams items off the map into the ship.
> Beam out is the opposite, it beams items out of the ship and onto the map.
> 
> I know that can be kind of confuseing and I am sorry I did not explain that
> very well in a guide. I promise I will try to get one put out. I will be
> gone for a week but hopefully I will be able to make a good one after that.
> 
> I hope that helps you out, and I am glad you mentioned it, cause it never
> occurred to me that that could happen. So good job! 
> 
> al
> 
> 
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
> Rittinghaus
> Sent: Thursday, October 16, 2014 4:04 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: concerning Allans user guides
> 
> Hi Al,
> 
> from what i remember, the Item was there even if the ship wasn't destroyed,
> just moved away from the tile with the item. The item sounded like the
> communicator in star trek, i think.
> 
> Best regards
> Niklas
> 
> --- Ursprüngliche Nachricht ---
> > Von:         "Allan Thompson" <allan1.thompson@xxxxxxx>  Wichtigkeit
> Normal
> > Gesendet am: 16.10.2014 18:47:17
> > An:          ian-reeds-games@xxxxxxxxxxxxx; 
> > CC:          
> > Betreff:     [ian-reeds-games] Re: concerning  Allans user guides
> > 
> > Hi Niklas,
> >  When it comes to age of warlords, anything is possible.  Generally 
> > speaking, it is finished, except for the polishing up of details, 
> > which I didn't realize how much  I needed to get done.
> > I am also open to suggestions and ideas from players, if they think 
> > there is a way to make a map better, or if they want a different kind 
> > of battle scenario. I tried to create those dual of destiny maps so 
> > that people could set up their  ownbattles cause it is hard to cover
> everything.
> > 
> > I think you are talking about transporter bombs. The orion syndicate 
> > uses transporter bombs like torpedos. If an actual item was outside of 
> > the ship, then  I am not sure how that happened. Did the  item get 
> > left over when a ship was destroyed?
> > 
> > It sounds like you had a heck of a fight! Better luck next time. 
> > 
> > As a side note, I always wanted to combine the two map packs cause 
> > starship template was just something I used to help me test and create 
> > maps and duels etc, and I thought others might be interested in it. 
> > But I guess it gets played.
> > 
> > al
> > 
> > 
> > 
> > -----Original Message-----
> > From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas 
> > Rittinghaus
> > Sent: Thursday, October 16, 2014 12:44 PM
> > To: ian-reeds-games@xxxxxxxxxxxxx
> > Subject: [ian-reeds-games] Re: concerning Allans user guides
> > 
> > Hi Allan,
> > 
> > yes, to be more detailed would be very good. But keep it up, your work 
> > is very fantastic man. It's great to see you are working on the user 
> > guides already, so the map packs will get it in an update. Great, 
> > thank you for all this especially for doing it without costs, i have 
> > to say, if it would cost money, i would pay it for all the hard work 
> > you put into it. Just out of curiousity, do you plan to add more maps 
> > and content to age of warlords or is it finnished as it is now? It's very
> gigantic already.
> > Ah, and another thing, in the user guides, please explain how items in 
> > your maps work if they work in another way as the general. I had in 
> > starship templates a ship standing on a tile with an item but i don't 
> > know how to use or what to do with it. If i moved the ship away from 
> > the tile, the item was still there. But i don't know what it was.
> > Oh well, the AI was very angry about me. I placed a weapon onto a tile 
> > with an enemy ship, i don't know the exact name of the weapon, but I 
> > think it worked like a time bomb or such. However, at the enemies turn 
> > the ship with my surprise on it explodes. I was soooooo sad about it, 
> > i had cryed if I hadn't laughed. Hmmm, pitti for the enemy. But his 
> > refenge was bloddy brutal. In his next turn, he shot down 5 of my 
> > shuttles and a cruiser. I had a fleed of 9 ships, 3 cruisers and
> > 6 shuttles. in the next turn the nightmare goes on, because this freec 
> > destroyed another cruiser and my last shuttle. However, he won at the 
> > end, but I fought like an heroe till dead, yeah.
> > 
> > best regards
> > Niklas
> > 
> > --- Ursprüngliche Nachricht ---
> > > Von:         "Allan Thompson" <allan1.thompson@xxxxxxx>  Wichtigkeit
> > Normal
> > > Gesendet am: 16.10.2014 15:58:37
> > > An:          ian-reeds-games@xxxxxxxxxxxxx; 
> > > CC:          
> > > Betreff:     [ian-reeds-games] Re: concerning  Allans user guides
> > > 
> > > Hi Niklas,
> > > Ok, thanks for letting me know about that need.
> > > I actually got a good chunk of the age of warlords user guide done. 
> > > It made me realize that I need to go thru all the skills and make 
> > > sure they are described better, sigh.  I really should be more 
> > > detailed with everything, but there is always something going on, lol.
> > > 
> > > al
> > > 
> > > 
> > > -----Original Message-----
> > > From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> > > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas 
> > > Rittinghaus
> > > Sent: Thursday, October 16, 2014 4:12 AM
> > > To: ian-reeds-games@xxxxxxxxxxxxx
> > > Subject: [ian-reeds-games] concerning Allans user guides
> > > 
> > > Hi Allan,
> > > 
> > > a thing wich should be included in the little user guide for 
> > > starship battles template is how the missile pods work and how they 
> > > can be used from the player for example. It was a thing i don't 
> > > understand and does need clarification in the user guide since it 
> > > hasn't been explained in the other starship map packs user guide as
> well.
> > > 
> > > Thanks.
> > > 
> > > best regards
> > > Niklas
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > 
> > 
> > 
> > 
> > 
> > 
> 
> 
> 
> 
> 
> 


Other related posts: