Hi Al, thank you for the explanation. BTW: the weapon wich works like a time bomb i meant was the energy sphear or so, i don't know how to write it. And another thing wich isn't clear to me is the asteroid. It's called a unit but how does it work and what can be done with it? Thank you. best regards Niklas --- Ursprüngliche Nachricht --- > Von: "Allan Thompson" <allan1.thompson@xxxxxxx> Wichtigkeit Normal > Gesendet am: 16.10.2014 21:07:07 > An: ian-reeds-games@xxxxxxxxxxxxx; > CC: > Betreff: [ian-reeds-games] Re: concerning Allans user guides > > Hi Niklas, > I figured it out, and yeah, it is something I should have explained in a > guide, because it can be confuseing. > > You see, on the ships there is a list of skills. > But because the computer could not use items, I turned the items list into a > second group of skills that are actually considered items. The point was to > allow players to use these higher functions, but deny them to the computer. > > The problem is that these are not meant to be items. They are meant to be > actual commands that you can use to help your ship. Some items are used for > how well you regenerate warp energy, and how much your people will do damage > control each round. I think those kind of things are in the starship > battles primary map pack. > > So what you did was use the transporter to transport out the self destruct > command, which actually doesn't do anything on a map, but just causes your > own ship to self destruct. > > The three different transporter modes are: > > Transporter: This is used to transport items from ship to ship. These items > are meant to be away teams, or special items designated in the map's > description as something to be acquired or transported. > > The beam in actually "picks up items" from the map. So that is what it is, > it beams items off the map into the ship. > Beam out is the opposite, it beams items out of the ship and onto the map. > > I know that can be kind of confuseing and I am sorry I did not explain that > very well in a guide. I promise I will try to get one put out. I will be > gone for a week but hopefully I will be able to make a good one after that. > > I hope that helps you out, and I am glad you mentioned it, cause it never > occurred to me that that could happen. So good job! > > al > > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas > Rittinghaus > Sent: Thursday, October 16, 2014 4:04 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: concerning Allans user guides > > Hi Al, > > from what i remember, the Item was there even if the ship wasn't destroyed, > just moved away from the tile with the item. The item sounded like the > communicator in star trek, i think. > > Best regards > Niklas > > --- Ursprüngliche Nachricht --- > > Von: "Allan Thompson" <allan1.thompson@xxxxxxx> Wichtigkeit > Normal > > Gesendet am: 16.10.2014 18:47:17 > > An: ian-reeds-games@xxxxxxxxxxxxx; > > CC: > > Betreff: [ian-reeds-games] Re: concerning Allans user guides > > > > Hi Niklas, > > When it comes to age of warlords, anything is possible. Generally > > speaking, it is finished, except for the polishing up of details, > > which I didn't realize how much I needed to get done. > > I am also open to suggestions and ideas from players, if they think > > there is a way to make a map better, or if they want a different kind > > of battle scenario. I tried to create those dual of destiny maps so > > that people could set up their ownbattles cause it is hard to cover > everything. > > > > I think you are talking about transporter bombs. The orion syndicate > > uses transporter bombs like torpedos. If an actual item was outside of > > the ship, then I am not sure how that happened. Did the item get > > left over when a ship was destroyed? > > > > It sounds like you had a heck of a fight! Better luck next time. > > > > As a side note, I always wanted to combine the two map packs cause > > starship template was just something I used to help me test and create > > maps and duels etc, and I thought others might be interested in it. > > But I guess it gets played. > > > > al > > > > > > > > -----Original Message----- > > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas > > Rittinghaus > > Sent: Thursday, October 16, 2014 12:44 PM > > To: ian-reeds-games@xxxxxxxxxxxxx > > Subject: [ian-reeds-games] Re: concerning Allans user guides > > > > Hi Allan, > > > > yes, to be more detailed would be very good. But keep it up, your work > > is very fantastic man. It's great to see you are working on the user > > guides already, so the map packs will get it in an update. Great, > > thank you for all this especially for doing it without costs, i have > > to say, if it would cost money, i would pay it for all the hard work > > you put into it. Just out of curiousity, do you plan to add more maps > > and content to age of warlords or is it finnished as it is now? It's very > gigantic already. > > Ah, and another thing, in the user guides, please explain how items in > > your maps work if they work in another way as the general. I had in > > starship templates a ship standing on a tile with an item but i don't > > know how to use or what to do with it. If i moved the ship away from > > the tile, the item was still there. But i don't know what it was. > > Oh well, the AI was very angry about me. I placed a weapon onto a tile > > with an enemy ship, i don't know the exact name of the weapon, but I > > think it worked like a time bomb or such. However, at the enemies turn > > the ship with my surprise on it explodes. I was soooooo sad about it, > > i had cryed if I hadn't laughed. Hmmm, pitti for the enemy. But his > > refenge was bloddy brutal. In his next turn, he shot down 5 of my > > shuttles and a cruiser. I had a fleed of 9 ships, 3 cruisers and > > 6 shuttles. in the next turn the nightmare goes on, because this freec > > destroyed another cruiser and my last shuttle. However, he won at the > > end, but I fought like an heroe till dead, yeah. > > > > best regards > > Niklas > > > > --- Ursprüngliche Nachricht --- > > > Von: "Allan Thompson" <allan1.thompson@xxxxxxx> Wichtigkeit > > Normal > > > Gesendet am: 16.10.2014 15:58:37 > > > An: ian-reeds-games@xxxxxxxxxxxxx; > > > CC: > > > Betreff: [ian-reeds-games] Re: concerning Allans user guides > > > > > > Hi Niklas, > > > Ok, thanks for letting me know about that need. > > > I actually got a good chunk of the age of warlords user guide done. > > > It made me realize that I need to go thru all the skills and make > > > sure they are described better, sigh. I really should be more > > > detailed with everything, but there is always something going on, lol. > > > > > > al > > > > > > > > > -----Original Message----- > > > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > > > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas > > > Rittinghaus > > > Sent: Thursday, October 16, 2014 4:12 AM > > > To: ian-reeds-games@xxxxxxxxxxxxx > > > Subject: [ian-reeds-games] concerning Allans user guides > > > > > > Hi Allan, > > > > > > a thing wich should be included in the little user guide for > > > starship battles template is how the missile pods work and how they > > > can be used from the player for example. It was a thing i don't > > > understand and does need clarification in the user guide since it > > > hasn't been explained in the other starship map packs user guide as > well. > > > > > > Thanks. > > > > > > best regards > > > Niklas > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >