[ian-reeds-games] Re: Version 2 of my scripts, capture that flag!

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 15 Dec 2013 19:07:24 -0500

I used it in age of warlords in the windwall skill.
Good eye Victorious!
Since the windwall is impassable after the initial cast, I am not sure if it
bounces units via the script or not. It would be interesting if it did.
Would make a great trap.

al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
Sent: Sunday, December 15, 2013 6:11 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Version 2 of my scripts, capture that flag!

Hi Victorious,

Thanks :-)  and I'll see if I can answer your questions.

Q1: Does units transforming into another still still make them lose their
eq?
A: I'm afraid so. I don't believe I have access to the unit's items in the
scripts, so I can't move them across from the old unit to the new one. If
that changes, I can fix that. Ian, if you're reading, can this be done?

Q2: I know that Alan has used the move other units scripts successfully on
tile effects - will they still work on those now? The helpfile specified
skills only.
A: I set it to skills only, since I wasn't aware of this. SO how was that
working? Was the effect on a tile and every time a unit walked onto that
tile they were being push away or something? The script shouldn't have
worked that way, but sounds like Allan at least had a use for it.

Q3: I saw a .md file in the documentation .zip, what does .md stand for?
A: .md files are markdown files. It's essentially a very light syntax that
you put in an otherwise plain text file. When this is then processed by
something that handles markdown, it makes a web page, such as the
readme.html file that's in there. If you open up the .md file in notepad,
you'll see it's almost plaintext with a few exceptions, particularly around
anywhere where there's lots of underscores, since they're a special
character in markdown. But most of it is just plain text. I can write HTML,
but Markdown's quicker. It's really good for writing documentation. Ian uses
them too for the game documentation, that's probably where you've seen them.
It's pretty neat.

Craig

On 15/12/2013 16:17, Victorious wrote:
> Hi Craig
>
> Thanks for the updates and documentation - this looks awesome! Just a 
> few
> questions:
>
> 1. Does units transforming into another still still make them lose their
eq?
> 2. I know that Alan has used the move other units scripts successfully 
> on tile effects - will they still work on those now? The helpfile 
> specified skills only.
> 3. I saw a .md file in the documentation .zip, what does .md stand for?
> Always wondered as I see those files from time to time in TB.
>
> Victorious
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
> Sent: Sunday, December 15, 2013 10:45 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Version 2 of my scripts, capture that flag!
>
> Hi all,
>
> Version 2 of my scripts are ready to go. It's largely a rewrite.
>
> Warning: This contains breaking changes! The old syntax has been 
> removed and probably won't work anymore. I apologise for the 
> inconvenience and hope that the much better readability and ease of use
makes up for it.
>
> This new version of the scripts works on the script flags basis. As a 
> result, you will need to have converted your map packs to version 10 
> to use them. You should anyway, it's a lot better!
>
> Get the new version of the scripts here:
> https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett.zip
> And the new documentation from here:
> https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett%20Documentat
> ion.zi
> p
>
> I still haven't figured out the keys or function type flags yet, so 
> there'll be a few more to come in version 2.1, hopefully soon.
>
> If there is any weirdness or bugs, please let me know.
>
> I hope you like the new stuff!
>
> Craig
>
>




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