[ian-reeds-games] Re: Version 2 of my scripts, capture that flag!

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 15 Dec 2013 10:49:18 -0500

Hi craig,
Very cool! I am going to check these out today. If I have any problems I
will no doubt let you know, grin.

al

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
Sent: Sunday, December 15, 2013 9:45 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Version 2 of my scripts, capture that flag!

Hi all,

Version 2 of my scripts are ready to go. It's largely a rewrite.

Warning: This contains breaking changes! The old syntax has been removed and
probably won't work anymore. I apologise for the inconvenience and hope that
the much better readability and ease of use makes up for it.

This new version of the scripts works on the script flags basis. As a
result, you will need to have converted your map packs to version 10 to use
them. You should anyway, it's a lot better!

Get the new version of the scripts here:
https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett.zip
And the new documentation from here:
https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett%20Documentation.zi
p

I still haven't figured out the keys or function type flags yet, so there'll
be a few more to come in version 2.1, hopefully soon.

If there is any weirdness or bugs, please let me know.

I hope you like the new stuff!

Craig



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