[ian-reeds-games] Re: Inheritence doesn't like me

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 22 Dec 2013 20:07:58 -0500

Huh, I just looked at the doc and didn't see anything about it. Was there
instructions on how to use this somewhere?  I seriously could have gotten
some use out of that! 

Well, thanks for telling me. If it is simple, maybe I can look over your
command and conquer map and figure it out?

I wanted to ask you another thing.

I like the new script flags quite a bit. My problem is that because of the
one situation where it doesn't work, I am now stuck with one of two options.

I can't use the script flags and the older script stuff you made at the same
time, so even though I want to use it,  it would break  a couple of units in
age of warlords and I haven't tested beyond that point.

So I wanted to ask  if it was possible to someone use both the old scripts
and new script flags somehow in the same map pack? I thought about renaming
the old scripts and loading them, but that went over like a lead balloon. 

I am not sure if it ispossible or a lot of work etc, but if it isn't too
difficult would it be possible sometime in the future?  

Thanks,
al
  

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
Sent: Sunday, December 22, 2013 5:06 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Inheritence doesn't like me

Hi Al,

I just checked. Ian has got inheritence working. I've got it working on
units in my new map pack, I've made template units that other units inherit
from... it does speed things up nicely. However, I have discovered it
doesn't work on structures. Hence why it wasn't working on construction
yards.

Well, mystery solved, at least. Hopefully Ian will roll it into structures
at some point.

Craig



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