Ryan Leavengood wrote: > On Sun, Sep 6, 2009 at 5:28 PM, Roland Plüss<roland@xxxxxxx> wrote: > >> VirtualBox has something similar. You can make a fixed or dynamic disk image >> which you can then make available and setup using DriveSetup. Older versions >> did not work with BeOS concerning dynamic disk files but the new version >> actually does support it. Had the same idea about using two images. >> > > I only recently started using this setup but I wish I had set it up > earlier. In fact I'm going to do the same thing for some of my Linux > installs too. It's nice being able to reinstall and update cleanly > without worrying about personal files first. I highly recommend you > set this up soon if you plan to do any development on Haiku. > > Already did so. On Linux I use a similar setup and even more complex. /home is on a different partition so I can re-fiddle the system if required. All game media files are mounted from the NFS server so all machines have the same media files. I love these disjoint setups. Things like 10 partitions or so for a Linux system is my default setup :D . Figure out how dynamic library loading works again on BeOS. Some modifications on the source files to deal with this and there we are, it compiles and runs! :D . My first project ( smaller, script language used by the main project, including dynamic sub modules and so forth ) compiling and running on Haiku out of the box. Now is that cool or is that cool? ;=) [ http://rptd.ch/misc/haiku/first_compile_woot.png ] -- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://epsylon.rptd.ch/ , http://www.moddb.com/games/4057/epsylon ) - Game Engine: Drag(en)gine ( http://dragengine.rptd.ch , http://www.moddb.com/engines/9/dragengine ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php )