[openbeos] Re: Ports
- From: DarkWyrm <darkwyrm@xxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Mon, 16 Jun 2008 11:47:51 -0400
Some changes might be needed to optimize the layout (default to
fullscreen windows, merged menubar/toolbars (we need a standard toolbar
class anyway)), and even more if you intend to target devices without
touchscreen who use a joystick-like HID, but I think primary targets
would be PDA and PDA-like smartphones.
While it's not a standard, last year I spawned the libwalter project @
OSDrawer to gather together BeOS code that was floating around the WWW
which would make a good starting point for classes for R2. MIT license,
OT style guidelines, and a jam-based build. A toolbar class is part of
the project. I had envisioned someone examining the code for R2, but
while I'm not saying any of it should be part of R1, I wouldn't complain
about it, either. :)
As I said already, touchscreen are just a special kind of tablet that
have absolute coords that match pixel pos.
For devices not having a touchscreen, The joypad can emulate arrow
keys, and I already started writing a T9 input method.
I also started a pen input method that can serve to incorporate an
handwriting recognizer.
I shall commit those to svn, I need versioning on that too.
Nice!
--DarkWyrm
- Follow-Ups:
- [openbeos] Re: Ports
- From: Gabriele Biffi
- References:
- [openbeos] Re: Ports
- From: François Revol
Other related posts:
- » [openbeos] Ports
- » [openbeos] Re: Ports
- » [openbeos] Re: Ports
- » [openbeos] Re: Ports
- » [openbeos] Re: Ports
- » [openbeos] Re: Ports
I shall commit those to svn, I need versioning on that too.
- [openbeos] Re: Ports
- From: Gabriele Biffi
- [openbeos] Re: Ports
- From: François Revol