[openbeos] Re: Congratulations Haiku
- From: "François Revol" <revol@xxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Tue, 17 Jun 2008 03:57:44 +0200 CEST
> (sneak peak - ETA Christmas, 2008)
>
> http://www.users.on.net/~zenja/haiku/haiku_football.jpg
Looks nice :)
> I spend a few weeks optimising my 3D rendering engine (went from 320
> fps to
> 1200 with accelerated hardware on another OS). I was pleasantly
> suprised to
Wow you have a really low retinal persistence...
> see Haiku run the game at 30 fps (OpenGL 2.1 via Mesa 7.0, with
> shader
> support). This is actually playable under Haiku. And unlike the old
> Zeta
> version, I dont have hundreds of #ifdef __BEOS__ disable this,
> disable that
> sprinkled throughout the code. Since Haiku plans to support GCC4.0,
> I can
> finally start using unanimous structures in unions (unsupported in
> GCC
> 2.9x), and completely remove the last trace of legacy platform
> support.
We still plan on using gcc2 for R1 for now I think...
François.
- Follow-Ups:
- [openbeos] Re: Congratulations Haiku
- From: Dustin Howett
- References:
- [openbeos] Congratulations Haiku
- From: Zenja Solaja
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- » [openbeos] Re: Congratulations Haiku
- » [openbeos] Re: Congratulations Haiku
- [openbeos] Re: Congratulations Haiku
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- [openbeos] Congratulations Haiku
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