(sneak peak - ETA Christmas, 2008) http://www.users.on.net/~zenja/haiku/haiku_football.jpg I spend a few weeks optimising my 3D rendering engine (went from 320 fps to 1200 with accelerated hardware on another OS). I was pleasantly suprised to see Haiku run the game at 30 fps (OpenGL 2.1 via Mesa 7.0, with shader support). This is actually playable under Haiku. And unlike the old Zeta version, I dont have hundreds of #ifdef __BEOS__ disable this, disable that sprinkled throughout the code. Since Haiku plans to support GCC4.0, I can finally start using unanimous structures in unions (unsupported in GCC 2.9x), and completely remove the last trace of legacy platform support. I never cease to be amazed at how great Haiku and its community really are.