> (sneak peak - ETA Christmas, 2008) > > http://www.users.on.net/~zenja/haiku/haiku_football.jpg Looks nice :) > I spend a few weeks optimising my 3D rendering engine (went from 320 > fps to > 1200 with accelerated hardware on another OS). I was pleasantly > suprised to Wow you have a really low retinal persistence... > see Haiku run the game at 30 fps (OpenGL 2.1 via Mesa 7.0, with > shader > support). This is actually playable under Haiku. And unlike the old > Zeta > version, I dont have hundreds of #ifdef __BEOS__ disable this, > disable that > sprinkled throughout the code. Since Haiku plans to support GCC4.0, > I can > finally start using unanimous structures in unions (unsupported in > GCC > 2.9x), and completely remove the last trace of legacy platform > support. We still plan on using gcc2 for R1 for now I think... François.