[openbeos] Re: Congratulations Haiku

  • From: "François Revol" <revol@xxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Tue, 17 Jun 2008 03:57:44 +0200 CEST

> (sneak peak - ETA Christmas, 2008)
> 
> http://www.users.on.net/~zenja/haiku/haiku_football.jpg

Looks nice :)

> I spend a few weeks optimising my 3D rendering engine (went from 320 
> fps to
> 1200 with accelerated hardware on another OS).  I was pleasantly 
> suprised to

Wow you have a really low retinal persistence...

> see Haiku run the game at 30 fps (OpenGL 2.1 via Mesa 7.0, with 
> shader
> support).  This is actually playable under Haiku.  And unlike the old 
> Zeta
> version, I dont have hundreds of #ifdef __BEOS__ disable this, 
> disable that
> sprinkled throughout the code.  Since Haiku plans to support GCC4.0, 
> I can
> finally start using unanimous structures in unions (unsupported in 
> GCC
> 2.9x), and completely remove the last trace of legacy platform 
> support.

We still plan on using gcc2 for R1 for now I think...

François.

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