> Hi, > > Fredrik Modéen schrieb: >>>> I'm looking for a "easy" way of identify what type of file a specific >>>> entry_ref are. thought BFile could give me that but didn't find it. >>>> >>>> I want to make the Media Player "see" different files. If I drop >>>> files on >>>> the Media Player I don't want png files etc to be added to the play >>>> list >>>> and If I drop a saved play list on the Media Player I want different >>>> things happen than with mp3 file. >>>> >>>> I was thinking of suporting >>>> - m3u list >>>> - Zeta play list >>>> - perhaps our own? don't know how that one would look like.. >>> The mime type of a file should provide that information. >> thanks.. >> this was the way I found it to work.. any suggestions on how to make it >> smaller/ not that memory intense? I will move the code to it's own >> bool VerifyFileType(entry_ref *ref, char *type) function. How do I make >> char *type that can be more than 1 parameter? I want to send both >> "audio", >> "video" and perhaps other super types? But this works nicely :) >> >> refsReceivedMessage are a BMessage and can have one file or allot of >> files. Are hosted in src/apps/mediaplayer/playlist/Playlist.cpp around >> line 278 >> >> entry_ref ref; >> BFile *file; >> BNodeInfo *nodeinfo; >> BMimeType* mimetype, temp; >> char str[10]; >> for (int i = 0; refsReceivedMessage->FindRef("refs", i, &ref) == B_OK; >> i++){ >> file = new BFile(&ref, B_READ_ONLY); >> nodeinfo = new BNodeInfo(file); >> if(nodeinfo->GetType(str) == B_OK){ >> mimetype = new BMimeType(str); >> if(mimetype->GetSupertype(&temp) == B_OK){ >> if(temp == "audio" || temp == "video") >> AppendToPlaylistRecursive(ref, playlist); >> } >> } >> } >> >>> Regards, >>> Michael > > > Shouldn't it handle folders as well? AppendToPlaylistRecursive handles that as it iterates thou them :) > > Regards, > Julun > > -- MVH Fredrik Modéen