[GameTalk] Re: a little idea for troopanum

  • From: "Damien - Co-Moderator" <gameman@xxxxxxxxxxxx>
  • To: <gametalk@xxxxxxxxxxxxx>
  • Date: Sat, 25 Aug 2007 19:48:58 +0100

some problem with the developers or something.

Regards,

Damien C. Sadler - Co-Moderator
BSCGames Discussion
http://www.bscgames.com

----- Original Message ----- 
From: "Andy Smith" <musicproandy@xxxxxxxxx>
To: <gametalk@xxxxxxxxxxxxx>
Sent: Saturday, August 25, 2007 9:40 PM
Subject: [GameTalk] Re: a little idea for troopanum


how cum it was dropped?

On 8/25/07, Damien - Co-Moderator <gameman@xxxxxxxxxxxx> wrote:
> castle quest was dropped a while ago now.
>
> Regards,
>
> Damien C. Sadler - Co-Moderator
> BSCGames Discussion
> http://www.bscgames.com
>
> ----- Original Message -----
> From: "Andy Smith" <musicproandy@xxxxxxxxx>
> To: <gametalk@xxxxxxxxxxxxx>
> Sent: Saturday, August 25, 2007 2:30 PM
> Subject: [GameTalk] Re: a little idea for troopanum
>
>
> Well yeah anything could be possible i guess. except i wouldnt know
> how to do anything lol i'm a complete program stupid person... i dont
> know! Well, stil it would be neat to see castle quest but then again,
> i havent any idea how much work's involved etc.
>
> On 8/24/07, Damien - Co-Moderator <gameman@xxxxxxxxxxxx> wrote:
> > just for your info, with programming, it's possible to make anything
> > happen.
> > all you need is a boolean value to determine whether a gorb or a reg 
> > ship
> > is
> > falling, then assign the hotkeys relevant to that type of ship. however,
> > like pipe2, i don't think justin will be updating.
> >
> > Regards,
> >
> > Damien C. Sadler - Co-Moderator
> > BSCGames Discussion
> > http://www.bscgames.com
> >
> > ----- Original Message -----
> > From: "Andy Smith" <musicproandy@xxxxxxxxx>
> > To: <gametalk@xxxxxxxxxxxxx>
> > Sent: Friday, August 24, 2007 9:45 PM
> > Subject: [GameTalk] Re: a little idea for troopanum
> >
> >
> > well what would be cool is a targetr system. so lets say u got a reg
> > ship, and all of a sudden you get a gorbian pod. press an assigned
> > letter to switch between normal and gorb targeting. just a suggestion,
> > i think it'd be nice to have so then they'd be mixed. and as we all
> > know bsc likes to challenge us. which is a good thing; i like to be
> > challenged.
> >
> > On 8/24/07, Sarah <marrie12@xxxxxxxxx> wrote:
> > > Yeah that would be but you cannot have a gorbian and a regular ship
> > > because
> > > of the way you have to shoot them.
> > >
> > > SA&G
> > >
> > > : Hi,
> > > : Infact if BSC does a third idea for troop2, (or troop3) they should
> > > : have a speedround mixed. so its like you get a regular ship and then 
> > > a
> > > : gorb. that, would, be, sooo, hard, to, get, a, high, score, and,
> > > : would, be, sooo, awesome! dont u thinnk? or in an actual game they
> > > : should do it on reserection which i have yet to try. lol. but i 
> > > shold.
> > > : lol. think i can beat it? dunno.
> > > :
> > > : On 8/23/07, Ryan Chou <rc4896153@xxxxxxxxx> wrote:
> > > :> I like that idea
> > > :>
> > > :> On 8/23/07, Raymond Grote <musicalman1@xxxxxxxxxxx> wrote:
> > > :> > Aaaagh! Three vectors! That means way too many! I thought LV 
> > > would
> > > :> > be surprised at that, even as evil as he is, but two more of him
> > > :> > would make him happy if we didn't keep destroying him. Yeah I
> > > :> > don't do well at the gorbs either, I only get a score of 144 on
> > > :> > the gorbion speed rounds and I lose a lot quicker with those than
> > > :> > I do regular ships. I still like shooting them, though.
> > > :> >
> > > :> > ----- Original Message -----
> > > :> > From: "Andy Smith" <musicproandy@xxxxxxxxx>
> > > :> > To: <gametalk@xxxxxxxxxxxxx>
> > > :> > Sent: Wednesday, August 22, 2007 9:29 PM
> > > :> > Subject: [GameTalk] Re: a little idea for troopanum
> > > :> >
> > > :> >
> > > :> > > Well, there would be 3 times for spaces, so 3 times more bombs. 
> > > I
> > > :> > > think maybe on half and half, and maybe all missions insane; 
> > > but
> > > :> > > I suck at gorbian style. I thought about that, too. How about
> > > :> > > shooting the shields gorbian, too? and there would be nine
> > > :> > > sheilds instead of 3, u have top, middle and bottom with your 
> > > up
> > > :> > > and down, and left, midddle and right so you would have 9
> > > :> > > shields. and 3 vectors. lol
> > > :> > >
> > > :> > > On 8/22/07, Raymond Grote <musicalman1@xxxxxxxxxxx> wrote:
> > > :> > >> Hi, I just had an idea with Troopanum2. In the last level,
> > > :> > >> level 16, you always fight Lord Vector like you would regular
> > > :> > >> ships. Maybe in some games
> > > :> > >> it could be fought gorbian style? It would certainly be a lot
> > > :> > >> different, but
> > > :> > >> as I think it over right now I realize that there would be
> > > :> > >> things that would
> > > :> > >> make it easier and harder. For example, it will be harder
> > > :> > >> dodging the barrage of ships that LV launches at the start of
> > > :> > >> the level, but it will probably be easier dodging his bombs
> > > :> > >> since there are a lot more spaces on the game board that he
> > > :> > >> could throw them. ====================
> > > :> > >>
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> > > :> > >> BSC Games
> > > :> > >> Computer Games For The Blind Or Visually Impaired
> > > :> > >> www.BscGames.com
> > > :> > >>
> > > :> > >>
> > > :> > >
> > > :> > >
> > > :> > > --
> > > :> > > Andy, the best audio gamer!
> > > :> > > Aim: blindguitardude
> > > :> > > msn: musicproandy@xxxxxxxxx
> > > :> > > skype: musicproandy
> > > :> > > ====================
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> > > :> >
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> > >
> >
> >
> > --
> > Andy, the best audio gamer!
> > Aim: blindguitardude
> > msn: musicproandy@xxxxxxxxx
> > skype: musicproandy
> > ====================
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> >
>
>
> --
> Andy, the best audio gamer!
> Aim: blindguitardude
> msn: musicproandy@xxxxxxxxx
> skype: musicproandy
> ====================
>
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>


-- 
Andy, the best audio gamer!
Aim: blindguitardude
msn: musicproandy@xxxxxxxxx
skype: musicproandy
====================

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