[GameTalk] Re: a little idea for troopanum

  • From: "Andy Smith" <musicproandy@xxxxxxxxx>
  • To: gametalk@xxxxxxxxxxxxx
  • Date: Sat, 25 Aug 2007 09:30:16 -0400

Well yeah anything could be possible i guess. except i wouldnt know
how to do anything lol i'm a complete program stupid person... i dont
know! Well, stil it would be neat to see castle quest but then again,
i havent any idea how much work's involved etc.

On 8/24/07, Damien - Co-Moderator <gameman@xxxxxxxxxxxx> wrote:
> just for your info, with programming, it's possible to make anything happen.
> all you need is a boolean value to determine whether a gorb or a reg ship is
> falling, then assign the hotkeys relevant to that type of ship. however,
> like pipe2, i don't think justin will be updating.
>
> Regards,
>
> Damien C. Sadler - Co-Moderator
> BSCGames Discussion
> http://www.bscgames.com
>
> ----- Original Message -----
> From: "Andy Smith" <musicproandy@xxxxxxxxx>
> To: <gametalk@xxxxxxxxxxxxx>
> Sent: Friday, August 24, 2007 9:45 PM
> Subject: [GameTalk] Re: a little idea for troopanum
>
>
> well what would be cool is a targetr system. so lets say u got a reg
> ship, and all of a sudden you get a gorbian pod. press an assigned
> letter to switch between normal and gorb targeting. just a suggestion,
> i think it'd be nice to have so then they'd be mixed. and as we all
> know bsc likes to challenge us. which is a good thing; i like to be
> challenged.
>
> On 8/24/07, Sarah <marrie12@xxxxxxxxx> wrote:
> > Yeah that would be but you cannot have a gorbian and a regular ship
> > because
> > of the way you have to shoot them.
> >
> > SA&G
> >
> > : Hi,
> > : Infact if BSC does a third idea for troop2, (or troop3) they should
> > : have a speedround mixed. so its like you get a regular ship and then a
> > : gorb. that, would, be, sooo, hard, to, get, a, high, score, and,
> > : would, be, sooo, awesome! dont u thinnk? or in an actual game they
> > : should do it on reserection which i have yet to try. lol. but i shold.
> > : lol. think i can beat it? dunno.
> > :
> > : On 8/23/07, Ryan Chou <rc4896153@xxxxxxxxx> wrote:
> > :> I like that idea
> > :>
> > :> On 8/23/07, Raymond Grote <musicalman1@xxxxxxxxxxx> wrote:
> > :> > Aaaagh! Three vectors! That means way too many! I thought LV would
> > :> > be surprised at that, even as evil as he is, but two more of him
> > :> > would make him happy if we didn't keep destroying him. Yeah I
> > :> > don't do well at the gorbs either, I only get a score of 144 on
> > :> > the gorbion speed rounds and I lose a lot quicker with those than
> > :> > I do regular ships. I still like shooting them, though.
> > :> >
> > :> > ----- Original Message -----
> > :> > From: "Andy Smith" <musicproandy@xxxxxxxxx>
> > :> > To: <gametalk@xxxxxxxxxxxxx>
> > :> > Sent: Wednesday, August 22, 2007 9:29 PM
> > :> > Subject: [GameTalk] Re: a little idea for troopanum
> > :> >
> > :> >
> > :> > > Well, there would be 3 times for spaces, so 3 times more bombs. I
> > :> > > think maybe on half and half, and maybe all missions insane; but
> > :> > > I suck at gorbian style. I thought about that, too. How about
> > :> > > shooting the shields gorbian, too? and there would be nine
> > :> > > sheilds instead of 3, u have top, middle and bottom with your up
> > :> > > and down, and left, midddle and right so you would have 9
> > :> > > shields. and 3 vectors. lol
> > :> > >
> > :> > > On 8/22/07, Raymond Grote <musicalman1@xxxxxxxxxxx> wrote:
> > :> > >> Hi, I just had an idea with Troopanum2. In the last level,
> > :> > >> level 16, you always fight Lord Vector like you would regular
> > :> > >> ships. Maybe in some games
> > :> > >> it could be fought gorbian style? It would certainly be a lot
> > :> > >> different, but
> > :> > >> as I think it over right now I realize that there would be
> > :> > >> things that would
> > :> > >> make it easier and harder. For example, it will be harder
> > :> > >> dodging the barrage of ships that LV launches at the start of
> > :> > >> the level, but it will probably be easier dodging his bombs
> > :> > >> since there are a lot more spaces on the game board that he
> > :> > >> could throw them. ====================
> > :> > >>
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> > :> > >>
> > :> > >
> > :> > >
> > :> > > --
> > :> > > Andy, the best audio gamer!
> > :> > > Aim: blindguitardude
> > :> > > msn: musicproandy@xxxxxxxxx
> > :> > > skype: musicproandy
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> --
> Andy, the best audio gamer!
> Aim: blindguitardude
> msn: musicproandy@xxxxxxxxx
> skype: musicproandy
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-- 
Andy, the best audio gamer!
Aim: blindguitardude
msn: musicproandy@xxxxxxxxx
skype: musicproandy
====================

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