[GameTalk] Re: a little idea for troopanum

just for your info, with programming, it's possible to make anything happen. 
all you need is a boolean value to determine whether a gorb or a reg ship is 
falling, then assign the hotkeys relevant to that type of ship. however, 
like pipe2, i don't think justin will be updating.

Regards,

Damien C. Sadler - Co-Moderator
BSCGames Discussion
http://www.bscgames.com

----- Original Message ----- 
From: "Andy Smith" <musicproandy@xxxxxxxxx>
To: <gametalk@xxxxxxxxxxxxx>
Sent: Friday, August 24, 2007 9:45 PM
Subject: [GameTalk] Re: a little idea for troopanum


well what would be cool is a targetr system. so lets say u got a reg
ship, and all of a sudden you get a gorbian pod. press an assigned
letter to switch between normal and gorb targeting. just a suggestion,
i think it'd be nice to have so then they'd be mixed. and as we all
know bsc likes to challenge us. which is a good thing; i like to be
challenged.

On 8/24/07, Sarah <marrie12@xxxxxxxxx> wrote:
> Yeah that would be but you cannot have a gorbian and a regular ship 
> because
> of the way you have to shoot them.
>
> SA&G
>
> : Hi,
> : Infact if BSC does a third idea for troop2, (or troop3) they should
> : have a speedround mixed. so its like you get a regular ship and then a
> : gorb. that, would, be, sooo, hard, to, get, a, high, score, and,
> : would, be, sooo, awesome! dont u thinnk? or in an actual game they
> : should do it on reserection which i have yet to try. lol. but i shold.
> : lol. think i can beat it? dunno.
> :
> : On 8/23/07, Ryan Chou <rc4896153@xxxxxxxxx> wrote:
> :> I like that idea
> :>
> :> On 8/23/07, Raymond Grote <musicalman1@xxxxxxxxxxx> wrote:
> :> > Aaaagh! Three vectors! That means way too many! I thought LV would
> :> > be surprised at that, even as evil as he is, but two more of him
> :> > would make him happy if we didn't keep destroying him. Yeah I
> :> > don't do well at the gorbs either, I only get a score of 144 on
> :> > the gorbion speed rounds and I lose a lot quicker with those than
> :> > I do regular ships. I still like shooting them, though.
> :> >
> :> > ----- Original Message -----
> :> > From: "Andy Smith" <musicproandy@xxxxxxxxx>
> :> > To: <gametalk@xxxxxxxxxxxxx>
> :> > Sent: Wednesday, August 22, 2007 9:29 PM
> :> > Subject: [GameTalk] Re: a little idea for troopanum
> :> >
> :> >
> :> > > Well, there would be 3 times for spaces, so 3 times more bombs. I
> :> > > think maybe on half and half, and maybe all missions insane; but
> :> > > I suck at gorbian style. I thought about that, too. How about
> :> > > shooting the shields gorbian, too? and there would be nine
> :> > > sheilds instead of 3, u have top, middle and bottom with your up
> :> > > and down, and left, midddle and right so you would have 9
> :> > > shields. and 3 vectors. lol
> :> > >
> :> > > On 8/22/07, Raymond Grote <musicalman1@xxxxxxxxxxx> wrote:
> :> > >> Hi, I just had an idea with Troopanum2. In the last level,
> :> > >> level 16, you always fight Lord Vector like you would regular
> :> > >> ships. Maybe in some games
> :> > >> it could be fought gorbian style? It would certainly be a lot
> :> > >> different, but
> :> > >> as I think it over right now I realize that there would be
> :> > >> things that would
> :> > >> make it easier and harder. For example, it will be harder
> :> > >> dodging the barrage of ships that LV launches at the start of
> :> > >> the level, but it will probably be easier dodging his bombs
> :> > >> since there are a lot more spaces on the game board that he
> :> > >> could throw them. ====================
> :> > >>
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> :> > >>
> :> > >>
> :> > >
> :> > >
> :> > > --
> :> > > Andy, the best audio gamer!
> :> > > Aim: blindguitardude
> :> > > msn: musicproandy@xxxxxxxxx
> :> > > skype: musicproandy
> :> > > ====================
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-- 
Andy, the best audio gamer!
Aim: blindguitardude
msn: musicproandy@xxxxxxxxx
skype: musicproandy
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