On Sat, 2005-03-05 at 20:46 +0700, floyd_fr wrote: > hi, > is opengl easier than directx ? First off, DirectX and OpenGL are not equivalent. OpenGL is *only* a 3D API. DirectX has everything from dealing with the keyboard to sound to 3D computer graphics all rolled up in one big lump. So, for the rest of my reply I am going to assume you are only asking about the 3D part of DirectX. >From my point of view, OpenGL is a lot easier to learn and use than DirectX. But, I know people who have exactly the opposite opinion. > is opengl has more power than directx ? Define "power". I, personally, can get more done in a day using OpenGL than using DirectX. The code I write using OpenGL is portable to a large number of different kinds of machines and to many different operating systems. The code I write using OpenGL runs at pretty much the same speed as DirectX code. > if you want to make a game, which one do you choose ? opengl or directx ? I prefer OpenGL. But, this is all based on my experience, your experience may be very different. I have used graphics APIs related to what became OpenGL for close to 30 years. So, when OpenGL came along it was just a variant on an existing theme. Just about all graphic APIs are related in some way to OpenGL. OTOH, DirectX is pretty new and I swear it looks like they did their absolute best to make it as different from anything that came before as they could. The result is that I find DirectX truly alien and difficult to work with. Since I want to get the job done, I use what I find most natural. It is the best for *me*. You are not me. So, you may have a completely different experience. Bob Pendleton > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html