[gameprogrammer] Uses of non linear skeletal animation blending

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 20 Nov 2010 09:53:27 -0800

Hey Guys,

When working with animation in the past, i've seen a lot of places
where models would do a linear crossfade over time from one animation
to another.

The topic of non linear blends has come up in conversations with
animators and other programmers but I'm not sure what it would be used
for in practice.

Can anyone shed some light on that? (:

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