Hey Guys, When working with animation in the past, i've seen a lot of places where models would do a linear crossfade over time from one animation to another. The topic of non linear blends has come up in conversations with animators and other programmers but I'm not sure what it would be used for in practice. Can anyone shed some light on that? (: --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html