Partially yeah I was talking about when doing something like changing from a walk animation to a run animation and instead of having the old animation fade away at a constant rate (aka the new animation emerging at a constant rate), having it be something besides just a linear crossfade. I'm pretty sure it's useful but i'm trying to figure out the specific times that it would be useful (: On Sun, Nov 21, 2010 at 6:06 PM, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote: > Well, just thinking of the switch from man to werewolf I can see where > you might want the change to take place slowly at first and then to > accelerate toward the end. So, having a non-linear (exponential?) rate > of change would make an interesting effect. Or, having just watched > "The Matrix" for the Nth time yesterday I can see that you might want > time to slow down more slowly as time goes one. Or, you might want the > time rate to follow a saw tooth function so that it just stops every > so often, speeds up, goes faster and faster, and then just stops > again. That would be a really dramatic effect. > > Non linear can be most anything. > > Bob Pendleton > > P.S. > > I have to ask, did I even come close to answering the question you > thought you asked? > > On Sat, Nov 20, 2010 at 11:53 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> Hey Guys, >> >> When working with animation in the past, i've seen a lot of places >> where models would do a linear crossfade over time from one animation >> to another. >> >> The topic of non linear blends has come up in conversations with >> animators and other programmers but I'm not sure what it would be used >> for in practice. >> >> Can anyone shed some light on that? (: >> >> --------------------- >> To unsubscribe go to http://gameprogrammer.com/mailinglist.html >> >> >> > > > > -- > +----------------------------------------------------------- > + Bob Pendleton: writer and programmer > + email: Bob@xxxxxxxxxxxxx > + web: www.TheGrumpyProgrammer.com > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html