Great to hear you like the book, I really like it too, and many of my colleagues (also at professional game studios) keep this one on their shelf (: 2011/10/12 Siyuan <csy97@xxxxxxx> > *Dear Alan, > Very Thanks, > There are some source code in * the book "Real time collision detection". > I think they are simple and useful! > * Br, > Siyuan* > > At 2011-10-12 01:20:58,"Alan Wolfe" <alan.wolfe@xxxxxxxxx> wrote: > > Not that I know of. I recomend the book "Real time collision detection" > by Christer Ericson though. > > 2011/10/11 Siyuan <csy97@xxxxxxx> > >> *Dear Alan, >> Thanks, >> but physics library is too complex for me... >> Is there any simple library?(only for the geometric primitive) >> Br, >> Siyuan* >> >> At 2011-10-12 00:05:55,"Alan Wolfe" <alan.wolfe@xxxxxxxxx> wrote: >> >> Yeah there are lots. 2d physics libraries usually provide this info. >> Check out "bullet" or "box2d" >> >> On Oct 11, 2011 8:51 AM, "Siyuan" <csy97@xxxxxxx> wrote: >> >> *Dear All, >> >> Is there any opensource library which could detect intersection of >> geometric primitive? >> >> for example: >> >> Detect the intersection of 2 moving triangle / rect and triangle /rect and >> circle / circle and circle / .... >> >> note: >> 1. 2 geometric primitive has there own moving direction. >> 2. Not only return "TRUE ot False" but also return when their are >> intersected >> >> 2D is enough for me~~ >> (support rotate is better but not required.) >> >> Very thanks~ >> Br, >> Siyuan >> * >> >> >> >> >> > > >