[gameprogrammer] Re: Is there any opensource library which could detect intersection of geometric primitive?

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Wed, 12 Oct 2011 09:14:41 -0700

Great to hear you like the book, I really like it too, and many of my
colleagues (also at professional game studios) keep this one on their shelf
(:

2011/10/12 Siyuan <csy97@xxxxxxx>

> *Dear Alan,
> Very Thanks,
> There are some source code in * the book "Real time collision detection".
> I think they are simple and useful!
> * Br,
> Siyuan*
>
> At 2011-10-12 01:20:58,"Alan Wolfe" <alan.wolfe@xxxxxxxxx> wrote:
>
> Not that I know of.  I recomend the book "Real time collision detection"
> by Christer Ericson though.
>
> 2011/10/11 Siyuan <csy97@xxxxxxx>
>
>> *Dear Alan,
>> Thanks,
>> but physics library is too complex for me...
>> Is there any simple library?(only for the geometric primitive)
>> Br,
>> Siyuan*
>>
>> At 2011-10-12 00:05:55,"Alan Wolfe" <alan.wolfe@xxxxxxxxx> wrote:
>>
>> Yeah there are lots.  2d physics libraries usually provide this info.
>> Check out "bullet" or "box2d"
>>
>> On Oct 11, 2011 8:51 AM, "Siyuan" <csy97@xxxxxxx> wrote:
>>
>> *Dear All,
>>
>> Is there any opensource library which could detect intersection of
>> geometric primitive?
>>
>> for example:
>>
>> Detect the intersection of 2 moving triangle / rect and triangle /rect and
>> circle / circle and circle / ....
>>
>> note:
>> 1. 2 geometric primitive has there own moving direction.
>> 2. Not only return "TRUE ot False" but also return when their are
>> intersected
>>
>> 2D is enough for me~~
>> (support rotate is better but not required.)
>>
>> Very thanks~
>> Br,
>> Siyuan
>> *
>>
>>
>>
>>
>>
>
>
>

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