Bob Pendleton wrote: > If you have ideas about how to market it, let me know. For Austin, I know there's http://community.livejournal.com/austingeeks/ and http://geekaustin.com/ - neither are very high traffic, but they are both run by Lynn Bender who knows a *lot* of people. Beyond that, if I were good at marketing, I probably wouldn't be a programmer. > My experience is that the average programmer taking my class needs only > a couple of other classes to begin writing and designing professional > level independent games. I am not really bothered by the fact that they > don't complete the certificate. I think it should be a useful adjunct to the portfolio and experience the individual courses help you develop; at the present time, it doesn't seem that way. I'm not saying anyone should see completion of the certificate as *necessary,* but right now very few people see it as even helpful. Then again, turn it around - the capstone project (http://www.austincc.edu/techcert/Video_Capstone_Course.html for everyone else reading) requires a programmer who has completed the six non-programming courses, the four required programming courses, and two other programming courses. The lack of programmers can stall out everyone else... > You ought to just post that on the list here. I bet we can work it out > in a short period of time. I'm a lot more comfortable showing buggy code in person than posting it online. Regardless, I have next week off from work to volunteer at the Austin Games Conference, and I anticipate spending my free time tracking down that bug. -- Matthew Weigel --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html