[gameprogrammer] Re: Enough, already!
- From: Jake Briggs <jakbri@xxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 23 Jul 2007 13:54:15 +1200
Grant Hallman wrote:
i think what i need is a bit-for-bit, sector-for-sector,
trach-for-track copy utility.
The issue here is that a lot of copy protection uses and checks for
"damaged" sectors on the cd, which are "fixed" buy naive cd copying
software - the same software that does bit-for-bit copying.
After a quick google, it appears that AOE II uses safedisc 1but I
stopped searching after about 3 seconds. According to this wikipedia
article :
http://en.wikipedia.org/wiki/SafeDisc
safedisc 1 is "easy for home users and professional duplicators alike to
copy".
I still think the best (but legally and morally murky - in New Zealand
its legal to back up software, and I don't think there is any law that
prohibits working around copy protection ala the american DMCA) solution
to your problem is to obtain an already cracked and/or ripped version
from bittorrent. http://www.torrentspy.com/ works fine for, um, my
friend. Its a trade off of bandwidth and searching vs thinking and
frustration.
I am not even sure if discussions on working around a specifics games
copy protection - even for innocent and non malicious reasons - belong
on a list about programming games, read by people who possibly their
living from writing commercial software. Don't get me wrong, I
absolutely understand your predicament, I agree with your observation
that copy protection can be a blockade for many of us who have slightly
different requirements for our games (IE playing it on more than one pc
in perpetuity, rather than playing it for 6 months on 1 pc) and I
/basically/ think that copy protection and DRM is stupid. FWIW I though
the "copy protection" that q3a used was probably the best, the cd was
easily copyable, the protection was stopping multiple users being online
at once using the same cd.
Being a geek, I would enjoy a discussion on the moral issues around copy
protection and drm, I would also enjoy - on a technical level - a
discussion on various techniques and how one would generally get around
them. A discussion about that may not even belong on a mailing list
such as this one, unless one of our members wanted to implement some
sort of copy protection in a game they are making :)
--
Jacob Briggs
Systems Engineer
Core Technology Limited
Level 1, NZX Centre
11 Cable Street
Wellington
Phone +64 4 801 2252
--
object doAnythingConceivable(string whatToDo, object whatToDoItWith) { .....
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- [gameprogrammer] Re: Enough, already!
- From: Grant Hallman
- [gameprogrammer] Re: Enough, already!
- From: Jake Briggs
- [gameprogrammer] Re: Enough, already!
- From: Jake Briggs
- [gameprogrammer] Re: Enough, already!
- From: Sam Nova
- [gameprogrammer] Re: Enough, already!
- From: Bradley Mclain
- [gameprogrammer] Re: Enough, already!
- From: Grant Hallman