[gameprogrammer] Re: Calculating Line-Of-Sight
- From: Jake Briggs <jacob_briggs@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 09 Nov 2005 10:42:25 +1300
Olof Bjarnason wrote:
Yes, but how do you know which walls are on the line?
Look here, when you draw a line, you automatically know which points
are on that line. Google "line drawing" or "bresenhams line segment
algorithm".
Yes, yes, keep your hair on, I understand bresenhams algorithm.
When you have such an algorithm from drawing lines on Stephen's grid,
it is easily modified to instead of drawing a "pixel" at location
(x,y), doing the test I mentioned earlier. That's where my x and y
comes from.
So the x,y position is the point at which the line intersects the wall?
No, the x,y position is one of the candidate coordinates on the grid.
Oh, okay, it makes sense now. I didn't realize that the x,y position was
refering to one of the cells (that can be either a wall or a floor) in
the 40x40 grid. When you said
> One simple idea is "drawing" a straight line from point A to point B,
testing all walls thus "painted".
I thought you were refering to the 4 planes that would line the wall
cells, not the wall cells themselves. Maybe we should have called the
cells "roof cells" or "floor cells" instead of "wall" and "floor" cells.
--
Jacob Briggs
Systems Engineer
Core Technology Limited
Level 1, NZX Centre
11 Cable Street
Wellington
Phone +64 4 499-1108
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- From: Jake Briggs
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- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Jake Briggs
- [gameprogrammer] Re: Calculating Line-Of-Sight
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- [gameprogrammer] Re: Calculating Line-Of-Sight
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Yes, but how do you know which walls are on the line?Look here, when you draw a line, you automatically know which points
are on that line. Google "line drawing" or "bresenhams line segment
algorithm".
No, the x,y position is one of the candidate coordinates on the grid.So the x,y position is the point at which the line intersects the wall?When you have such an algorithm from drawing lines on Stephen's grid, it is easily modified to instead of drawing a "pixel" at location (x,y), doing the test I mentioned earlier. That's where my x and y comes from.
-- Jacob Briggs Systems Engineer
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Olof Bjarnason
- [gameprogrammer] Calculating Line-Of-Sight
- From: Stephen
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Jake Briggs
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Olof Bjarnason
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Jake Briggs
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Olof Bjarnason
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Jake Briggs
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Olof Bjarnason
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Jake Briggs
- [gameprogrammer] Re: Calculating Line-Of-Sight
- From: Olof Bjarnason